Pub. Date:
Bloomsbury Academic
Simulating War: Studying Conflict through Simulation Games

Simulating War: Studying Conflict through Simulation Games

by Philip SabinPhilip Sabin
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Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life.

In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters.

Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Product Details

ISBN-13: 9781472533913
Publisher: Bloomsbury Academic
Publication date: 06/19/2014
Edition description: Reprint
Pages: 416
Sales rank: 356,708
Product dimensions: 6.10(w) x 9.10(h) x 0.90(d)

About the Author

Philip Sabin is Professor of Strategic Studies in the Department of War Studies at King's College, London, UK. He has worked closely with the armed services and appears regularly on TV and radio. He has also co-edited the two volume Cambridge History of Greek and Roman Warfare (2007).

Table of Contents

Part I: Theory
1. Modelling War
2. Accuracy vs Simplicity
3. Educational Utility
4. Simulation Research
Part II: Mechanics
5. Designing the Components
6. Modelling Conflict Dynamcs
7. Modelling Command Dynamics
8. Integration and Testing
Part III: Examples
9. Ancient Warfare
10. World War Two
11. Tactical Combat
Appendix 1: Assembling the Components
Appendix 2: Finding Published Simulations
Appendix 3: Basic Mathematics
Appendix 4: Using Cyberboard
Appendix 5: Kartenspiel

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