Stakeout at the Vampire Circus

Stakeout at the Vampire Circus

by Kevin J. Anderson

NOOK Book(eBook)

$1.49 View All Available Formats & Editions

Available on Compatible NOOK Devices and the free NOOK Apps.
WANT A NOOK?  Explore Now
LEND ME® See Details


Stakeout at the Vampire Circus: Dan Shamble Zombie PI Mini 1

Zombie PI Dan Shamble and his ghost girlfriend are called to the Vampire Circus when a fortune teller’s cards go missing. Not exactly the glamorous life, but the stakes escalate when a vampire trapeze act goes dead wrong, and Shamble discovers even more skeletons in the closet than the ones that live there.

As he shuffles for clues through an unnatural roster of carnies, he faces a slate of suspects that could freak out even the most daring undead detective—a werewolf lion tamer, a fat lady with an enormous secret, an undead ringmaster … and what could be scarier than a circus clown?

The only thing certain is that the show must go on—dead or alive.

Product Details

BN ID: 2940045768726
Publisher: WordFire Press
Publication date: 03/14/2014
Sold by: Smashwords
Format: NOOK Book
Sales rank: 256,473
File size: 545 KB

About the Author

Kevin J. Anderson is the author of more than 125 novels, 51 of which have appeared on national or international bestseller lists. He has over 23 million books in print in thirty languages. He has won or been nominated for numerous prestigious awards, including the Nebula Award, Bram Stoker Award, the SFX Reader's Choice Award, the American Physics Society's Forum Award, and New York Times Notable Book. By any measure, he is one of the most popular writers currently working in the science fiction genre.

Anderson has coauthored ten books in Frank Herbert's classic DUNE universe with Herbert's son Brian. The initial deal with Bantam Books was the largest single science fiction contract in publishing history. The first novel, DUNE: HOUSE ATREIDES became a #1 international bestseller and was voted "Book of the Year" by the members of the Science Fiction Book Club by the largest margin in the history of the award. All of the subsequent DUNE novels have also been bestsellers. For further information, see the official Dune site,

Anderson's highly popular epic science fiction series, The Saga of Seven Suns, is his most ambitious work, comprised of HIDDEN EMPIRE, A FOREST OF STARS, HORIZON STORMS, SCATTERED SUNS, OF FIRE AND NIGHT, METAL SWARM, and the grand finale, THE ASHES OF WORLDS, as well as the graphic novel prequel, VEILED ALLIANCES. Practically unheard-of in the field, Anderson released all seven large volumes on time, year after year, and he completed the series with Book #7. On his book-signing tour of New Zealand and Australia, METAL SWARM became the #1 best-selling science fiction novel on the continent. The final volume hit general fiction bestseller lists in the UK.

After eight years of effort, Anderson completed Seven Suns and wrote the epic nautical fantasy trilogy Terra Incognita, about sailing ships, sea monsters, and the crusades. The 3 volumes are THE EDGE OF THE WORLD, THE MAP OF ALL THINGS, and THE KEY TO CREATION. Anderson is writing a new trilogy, The Saga of Shadows, set in his Seven Suns universe.

Anderson's STAR WARS "Jedi Academy" books were the three top-selling SF novels of 1994. His three original STAR WARS anthologies—TALES FROM THE MOS EISLEY CANTINA, TALES FROM JABBA'S PALACE, and TALES OF THE BOUNTY HUNTERS are the best-selling science fiction anthologies of all time. He has also completed numerous other projects for Lucasfilm, including the 14-volumes in the bestselling and award-winning YOUNG JEDI KNIGHTS series (cowritten with his wife Rebecca Moesta). Anderson is the author of three hardcover novels based on the X-FILES; all became international bestsellers, the first of which reached #1 on the London Sunday Times.

He has also coauthored a major bestseller with Dean Koontz, PRODIGAL SON, which sold more than a million copies in a single year. He has written original novels SLAN HUNTER (a completion of SF Grand Master A.E. van Vogt's last novel), HOPSCOTCH, CAPTAIN NEMO, THE MARTIAN WAR, BLINDFOLD, RESURRECTION, INC., and the thrillers ILL WIND and IGNITION (both with Doug Beason). In 1997, during a promotional tour for his comedy/adventure novel AI! PEDRITO!, Anderson set the Guinness World Record for Largest Single-Author Book Signing. For the Horror Writers Association, he edited 3 bestselling anthologies of humorous horror stories, BLOOD LITE (Pocket Books), containing new works by Charlaine Harris, Jim Butcher, Sherrilyn Kenyon, Joe Lansdale, Kelley Armstrong, and many others.

Anderson worked with DC Comics to publish THE LAST DAYS OF KRYPTON, an epic science fiction novel that reveals the never-before-told story of the end of Superman's planet, and ENEMIES & ALLIES, telling the first encounter of Superman and Batman in the 1950s during the Cold War.

Anderson has scripted numerous bestselling comics and graphic novels, including Justice Society of America for DC, Star-Jammers for Marvel, Star Wars and Predator for Dark Horse, X-Files for Topps, and Star Trek for Wildstorm. He and his wife Rebecca Moesta also wrote the original comic series and graphic novel, GRUMPY OLD MONSTERS for IDW.

Anderson's research has taken him to the top of Mount Whitney and the bottom of the Grand Canyon, inside the Cheyenne Mountain NORAD complex, into the Andes Mountains and the Amazon River, inside a Minuteman III missile silo and its underground control bunker, onto the deck of the aircraft carrier Nimitz, to Maya and Inca temple ruins in South and Central America, inside NASA's Vehicle Assembly Building at Cape Canaveral, onto the floor of the Pacific Stock Exchange, inside a plutonium plant at Los Alamos, and behind the scenes at FBI Headquarters in Washington, DC. He has climbed all 54 mountain peaks in the Colorado Rockies higher than 14,000 ft elevation, and he has completed more than 300 miles of the Colorado Trail. He also, occasionally, stays home and writes.

Read an Excerpt

Stakeout at the Vampire Circus

Dan Shamble, Zombie P.I.
By Kevin J. Anderson


Copyright © 2012 WordFire, Inc.
All right reserved.

ISBN: 978-0-7582-9010-6

Chapter One

The circus is supposed to be fun, even a monster circus, but the experience turned sour when somebody tried to murder the vampire trapeze artist.

As a private detective, albeit a zombie, I investigate cases of all sorts in the Unnatural Quarter, applying my deductive skills and persistent determination (yes, the undead can be very persistent indeed). Some of my cases are admittedly strange; most are even stranger than that.

I'd been hired by a transvestite fortune-teller to find a stolen deck of magic cards, and he had sent me two free tickets to the circus. Gotta love the perks of the job. Not one to let an opportunity go to waste, I invited my girlfriend to accompany me; in many ways her detective skills are as good as my own.

Sheyenne is beautiful, blond, and intangible. I had started to fall in love with her when both of us were alive, and I still like having her around, despite the difficulties of an unnatural relationship—as a ghost, she can't physically touch me, and as a zombie I have my own limitations.

We showed our passes at the circus entrance gate and entered a whirlwind of colors, sounds, smells. Big tents, wild rides, popcorn and cotton candy for the humans, more exotic treats for the unnaturals. One booth sold deep-fried artichoke hearts, while another sold deep-fried human hearts. Seeing me shamble by, a persistent vendor offered me a free sample of brains on a stick, but I politely declined.

I'm a well-preserved zombie and have never acquired a taste for brains. I've got my standards of behavior, not to mention personal hygiene. Given a little bit of care and effort, a zombie doesn't have to rot and fall apart, and I take pride in looking mostly human. Some people have even called me handsome—Sheyenne certainly does, but she's biased.

As Sheyenne flitted past the line of food stalls, her eyes were bright, her smile dazzling; I could imagine what she must have looked like as a little girl. I hadn't seen her this happy since she'd been poisoned to death.

Nearby, a muscular clay golem lifted a wooden mallet at the Test Your Strength game and slammed it down with such force that he not only rang the bell at the top of the pole, he split the mallet in half. A troll barker at the game muttered and handed the golem a pink plush bunny as a prize. The golem set the stuffed animal next to a pile of fuzzy prizes, paid another few coins, and took a fresh mallet to play the game again.

Many of the attendees were humans, attracted by the low prices of the human matinee; the nocturnal monsters would come out for the evening show. More than a decade had passed since the Big Uneasy, when all the legendary monsters came back to the world, and human society was finally realizing that unnaturals were people just like everyone else. Yes, some were ferocious and bloodthirsty—but so were some humans. Most monsters just wanted to live and let live (even though the definition of "living" had blurred).

Sheyenne saw crowds streaming toward the Big Top. "The lion tamer should be finishing, but the vampire trapeze artist is due to start. Do you think we could ..."

I gave her my best smile. With stiff facial muscles, my "best smile" was only average, but even so, I saved it for Sheyenne. "Sure, Spooky. We've got an hour before we're supposed to meet Zelda. Let's call it 'gathering background information.'"

"Or we could just call it part of the date," Sheyenne teased.

"That, too."

We followed other humans through the tent flaps. A pudgy twelve-year-old boy was harassing his sister, poking her arm incessantly, until he glanced at me and Sheyenne. I had pulled the fedora low, but it didn't entirely conceal the bullet hole in my forehead. When the pudgy kid gawked at the sight, his sister took advantage of the distraction and began poking him until their mother hurried them into the Big Top.

Inside, Sheyenne pointed to empty bleachers not far from the entrance. The thick canvas kept out direct sunlight, protecting the vampire performers and shrouding the interior in a pleasant nighttime gloom. My eyes adjusted quickly, because gloom is a natural state for me. Always on the case, I remained alert. If I'd been more alert while I was still alive, I would be ... well, still alive.

When I was a human private detective in the Quarter, Sheyenne's ghost had asked me to investigate her murder, which got me in trouble; I didn't even see the creep come up behind me in a dark alley, put a gun to the back of my head, and pull the trigger.

Under most circumstances, that would have put an end to my career, but you can't keep a good detective down. Thanks to the changed world, I came back from the dead, back on the case. Soon enough, I fell into my old routine, investigating mysteries wherever they might take me ... even to the circus.

Sheyenne drifted to the nearest bleacher, and I climbed stiffly beside her. The spotlight shone down on a side ring, where a brown-furred werewolf in a scarlet vest—Calvin—cracked his bullwhip, snarling right back at a pair of snarling lions who failed to follow his commands. The thick-maned male cat growled, while the big female opened her mouth wide to show a yawn full of fangs. The lion tamer roared a response, cracked the whip again, and urged the big cats to do tricks, but they absolutely refused.

The lions flexed their claws, and the werewolf flexed his own in a show of dominance, but the lions weren't buying it. Just when it looked as if the fur was about to fly, a loud drumroll came from the center ring.

The spotlight swiveled away from the lion tamer to fall upon the ringmaster, a tall vampire with steel-gray hair. "Ladies and gentlemen, naturals and unnaturals of all ages—in the center ring, our main event!" He pointed upward, and the spotlight swung to the cavernous tent's rigging strung with high wires and a trapeze platform. A Baryshnikov look-alike stood on the platform, a gymnastic vampire in a silver lamé full-body leotard. He wore a medallion around his neck, a bright red ribbon with some kind of amulet, and a professional sneer.

"Bela, our vampire trapeze artist, master of the ropes—graceful, talented ... a real swinger!" The ringmaster paused until the audience realized they were supposed to respond with polite laughter. Up on the platform, Bela lifted his chin, as if their applause was beneath him (and, technically speaking, it was, since the bleachers were far below).

"For his death-defying feat, Bela will perform without a safety net above one hundred sharpened wooden stakes!" The spotlight swung down to the floor of the ring, which was covered with a forest of pointy sticks, just waiting to perform impalement duties.

The suitably impressed audience gasped.

On the trapeze platform, Bela's haughty sneer was wide enough to show his fangs; I could see them even from my seat in the bleachers. The gold medallion at his neck glinted in the spotlight. Rolling his shoulders to loosen up, the vampire grasped the trapeze handle and lunged out into the open air. He seemed not to care a whit about the sharp wooden stakes as he swung across to the other side. At the apex of his arc, he swung back again, gaining speed. On the backswing, Bela spun around the trapeze bar, doing a loop. As he reached the apex once again, he released, did a quick somersault high in the air, and caught the bar as he dropped down.

The audience applauded. Werewolves in the bleachers howled their appreciation; some ghouls and less-well-preserved zombies let out long, low moans that sounded upbeat, considering. I shot a glance at Sheyenne, and judging by her delighted expression, she seemed to be enjoying herself.

Bela swung back, hanging on with one hand as he gave a dismissive wave to the audience. Vampires usually have fluid movements. I remembered that one vamp had tried out for the Olympic gymnastics team four years ago—and was promptly disqualified, though the Olympic judges could not articulate a valid reason. The vampire sued, and the matter was tied up in the courts until long past the conclusion of the Olympics. The vampire gymnast took the long view, however, as she would be just as spry and healthy in the next four-year cycle, and the next, and the next.

A big drumroll signaled Bela's finale. He swung back and forth one more time, pumping with his legs, increasing speed, and the bar soared up to the highest point yet. The vampire released his hold, flung himself into the air for another somersault, then a second, then a third as the empty trapeze swung in its clockwork arc, gliding back toward him, all perfectly choreographed.

As he dropped, Bela reached out. His fingertips brushed the bar—and missed. He flailed his hands in the air, trying to grab the trapeze, but the bar swung past out of reach, and gravity did its work. Bela tumbled toward the hundred sharp wooden stakes below.

Someone screamed. Even with my rigor-mortis-stiff knees, I lurched to my feet.

But at the last possible moment, the vampire's plummeting form transformed in the air. Mere inches above the deadly points, Bela turned into a bat, stretching and flapping his leathery wings. He flew away, the medallion still dangling from his little furry rodent neck. He alighted on the opposite trapeze platform, then transformed back into a vampire just in time to catch the returning trapeze. He held on, showing his pointed fangs in a superior grin, and took a deep bow. On cue, the band played a loud "Ta-da!"

After a stunned moment, the audience erupted in wild applause. Sheyenne was beaming enough to make her ectoplasm glow. Even I was smiling. "That was worth the price of admission," I said.

Sheyenne looked at me. "We didn't pay anything—we got free tickets."

"Then it's worth twice as much."

With the show over, the audience rose from the bleachers and filed toward the exit. "The cases don't solve themselves," I said to Sheyenne. "Let's go find that fortune-teller."

Chapter Two

As Sheyenne and I walked along the midway in search of the fortune-teller's booth, we suddenly heard screams—not the joyful yelling of riders on a rickety roller coaster, but loud, terrified cries. Bona fide bloodcurdling shrieks. The screams of children.

I was moving before I even knew it, and Sheyenne flitted along beside me. Five children came running toward us, eyes wide enough to qualify the kids as anime cartoon characters. They yelled wordlessly, pelting past us.

They were running from a circus clown.

I had seen him on the circus posters: Fazio the Clown, grinning with a painted smile so wide he could have swallowed a bloody feast and not even left stains on his chin. His very appearance was supposed to be joyful and comforting, but I thought it looked diabolical—as did the kids, apparently.

Fazio implored, "Wait! I just want to make people laugh!"

Pursuing panicked children was not how I would have tried to make them laugh.

Panting, the clown stumbled up to us in his big floppy shoes. "I don't know what's wrong with kids today." His face was covered with white greasepaint, and he wore a bright red nose the size of a tennis ball. His bald cap was wrinkled over the top of his head, and shocks of pink hair stuck out in all directions. His teeth could have used whitening (a lot of it) and orthodontia (a lot of it). He held out a bicycle horn and honked it in my face. "Does that make you laugh?" Then he giggled, an edgy Renfield-catching-a-whole-handful-off-lies laugh.

"Sorry, not today," I said.

Glum, Fazio hung his head and shuffled off with his floppy shoes.

We found the booth of Zelda the fortune-teller, a rickety affair made of plywood and two-by-fours painted bright blue, festooned with crepe paper and a stenciled sign that said, FORTUNES TOLD: $5. But the price had been crossed out and reduced three successive times to the bargain rate of $1.

At the booth, a customer forked over a dollar bill, so we kept our distance, watching the fortune-teller in action. Zelda had told me to be discreet.

The customer was a potbellied man in plaid shorts and black socks. (And they say unnaturals look odd?) Zelda wore a curly wig of platinum-blond hair, eye shadow and blush that must have been purchased in bulk and applied with a trowel; the five o'clock shadow had come in a few hours early on the fortune-teller's cheeks. Gold hoop earrings, gold necklaces, and gold bangles accessorized a dress with a high neckline, but still showed planetary-sized bosomic curves, which were obviously just stuffing.

Zelda shuffled a well-worn deck of regular playing cards, then laid five cards face-up on the wooden tabletop in front of the customer. "The eight of clubs is a good sign—it shows you have worthy goals and are determined to achieve them." The supposedly female voice was falsetto and unconvincing.

He laid down another card. "The king of hearts indicates that you will be happy in romance, lucky in love."

"But when?" the man asked, plaintive.

"Unfortunately, the cards have no time stamp," Zelda said. "Now, the third one ... ah, the three of spades! A very significant card. You are destined to have great financial success, but it may take a while, so be patient."

The man took hope from that. He looked at the last card. "And the jack of diamonds?"

Zelda shook her head. "That, unfortunately, is a minor card. It merely signifies that your breakfast won't satisfy you for long and you should seek refreshment from one of our fine food booths." The fortune-teller gathered the cards and restacked them in the deck as the customer bent down to pull up his black socks, which had slid lower on his ankles, then he walked off.

Taking our cue, Sheyenne and I stepped up to the fortuneteller. Zelda shuffled the deck, gave me a skeptical look. "I charge extra to determine the fate of the undead."

"We're not here for a reading, uh, ma'am. You hired us—I'm Dan Chambeaux, private investigator, and this is my associate Sheyenne."

Her voice dropped at least two octaves, and she lit a cigarette. "Of course, Mr. Chambeaux—thanks for stopping by." Zelda eyed my gaunt form, looked at my complexion, frowned at the bullet hole in my forehead. "Your business card didn't say you weren't alive."

"Those are old cards. I need to get them reprinted."

Sheyenne joined in. "We have references available upon request."

I got down to business. "I understand your magic fortune-telling deck has been misplaced? You need us to find it?"

"Not misplaced—stolen. I'm sure of it this time."

Some questions beg to be asked. "This time?"

"It's my second deck gone in six months! I thought I must have misplaced the first one—it happens in the circus, packing up, tearing down, day after day. But real magic fortune-telling decks are hard to come by, so I kept careful watch on the replacement cards. It was the last deck the supplier had in stock, and I couldn't afford another. But it's gone, too. Somebody stole it ... somebody who's out to get me." He lowered his voice. "I predicted that, even without the cards!"

The customer is always right, as the saying goes; and also, the customer is sometimes paranoid. "We'll look into it, Mr., uh, Ms. Zelda."

"Aldo. My real name is Aldo Firkin. Zelda's just a stage name." He dabbed at the layers of peacock-colored eye shadow. "It's all an act."

"You don't say," I said. Sheyenne pretended to jab me with her spectral elbow, though I couldn't feel her touch. She sometimes has to remind me to show a proper professional attitude in front of the clients.

The fortune-teller frowned, plucking at the absurd dress. "You think I want to dress up like this? I'm not a natural-born transvestite, but I can't make a living otherwise. It's a stereotype we can't shake—nobody wants male fortune-tellers. What a sham! All these decades of fighting for equal rights, and I have to do this." He adjusted the ridiculous wig. "Now, about my stolen cards? I really need them back. I've been doing my best." With a burring rattle of laminated paper, Aldo/Zelda shuffled the regular playing cards. "But there's nothing magical about these. I'm just making it up. My other deck—now, those cards were real, the magic just barely starting to wear off."

His brow furrowed as he looked down at the old playing cards. "Oddly enough, my fortunes seem to be just as accurate with this ordinary deck. I must be really good at this." He tapped the deck, drew a card, looked at it, and smiled. "Ah, correctly predicted that one. Maybe there's real magic here!"

"Or maybe you're just telling people what they want to hear," I suggested.

Aldo grinned. "Ah, and that's the real magic, isn't it? Give cryptic fortunes and let the customer figure out the true meaning. 'You will lose something very valuable to you, but you will gain something unexpected.' That's one I told the fat lady a few months ago."

"Sounds like a bad horoscope," I said.

"Actually, it sounds like a good horoscope," Sheyenne said.


Excerpted from Stakeout at the Vampire Circus by Kevin J. Anderson Copyright © 2012 by WordFire, Inc.. Excerpted by permission of KENSINGTON BOOKS. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Customer Reviews

Most Helpful Customer Reviews

See All Customer Reviews

Stakeout at the Vampire Circus 3.7 out of 5 based on 0 ratings. 14 reviews.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
HaveFaith More than 1 year ago
I am not crazy about this book, very short and I just did not enjoy the characters, I am not going to purchase the rest of the series.
Anonymous More than 1 year ago
Lacking story line intrest.
Anonymous More than 1 year ago
Love these characters
Anonymous More than 1 year ago
I didn't see it posted elsewhere here, but my reader is indicating that this is a total of 58 pages long (with the actual story being 44 pages). For comparison, it indicated Death Warmed Over was a total of 278 pages long.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
I realy enjoyed this even though it was pretty short. Actually more of a long "short story" than a novel. Great characters! Strange but inventive and fun premise. Mr Anderson has a bit of a warped sense of humor but I like it! My only complaint is that the plot is pretty thin. Would love to read more of this series. Hopefully something with more meat to it.
Anonymous More than 1 year ago
This story was pretty well written and edited, and I imagine quite a few people will enjoy the story of a zombie private eye (with a ghost girlfriend) in a world where zombies, ghosts, vampires and such are somewhat accepted. Unfortunately, it did not hold my interest, and I cannot give you a specific reason. I just never quite connected with or got terribly curious about the major characters.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Strange but made you smile at the strange things going on. Not very long but good length for this story. Creative with characters and background.
Anonymous More than 1 year ago
Anonymous More than 1 year ago