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Standard Hero Behavior
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Standard Hero Behavior

4.8 7
by John David Anderson

Mason Quayle is a bard living in a town whose heroes have long since fled. No heroes = no adventurous tales and nothing for a bard to write about. So when the opportunity arises for Mason to go on a real-life quest—a chance to be a hero himself—he takes it. Following in the footsteps of his long-vanished hero father, Mason and his best friend, Cowel, set


Mason Quayle is a bard living in a town whose heroes have long since fled. No heroes = no adventurous tales and nothing for a bard to write about. So when the opportunity arises for Mason to go on a real-life quest—a chance to be a hero himself—he takes it. Following in the footsteps of his long-vanished hero father, Mason and his best friend, Cowel, set out on a journey full of misadventure and run-ins with an unusual cast of characters, among them, a retired hero-cum-shoe-salesman, a somnambulist sword fighter, a swarm of unfriendly (and deadly) pixies, a wholesome young witch, and a werewolf hit man. They also stumble upon the answers to the questions that have haunted Mason for the past 10 years: Where is his father? Why didn't he return to his family? Was he really a hero?

Editorial Reviews

From the Publisher
"Anderson ... construct[s] a satisfying story while poking fun at all genre traditions. Fantasy fans are ensured a good laugh." Booklist, ALA, Starred Review

A light tone overlays serious undercurrents in this leisurely but entertaining fantasy.
Kirkus Reviews

Children's Literature
Mason is the son of a hero who has gone off on a quest and has never returned. When his town is threatened by ogres, goblins, orcs, and the only town hero left turns out to be a phony, Mason and his best friend Cowel (and a small bag of gold taken from the fake hero) set out on a journey to hopefully find another hero to save the town. Unfortunately for Mason and Cowel, while on this journey they not only cannot find any suitable heroes, but they are starting to attract a lot of unwanted attention. The story is fun--although it might seem like too young of a novel for readers who are used to more adventure in their adventure novels (even the final town-saving battle is done before the two heroes come back). Even the cover sends signs on the younger young-adult side. However, with random bits of swearing and poetic barding thrown in, young readers will not like this hi-low adventure. Readers also might be frustrated by the fact that the chapters are so long. Some chapters are thirty-plus pages with lots of chapter-like breaks within them. Despite having a good plot line, those who are used to having a mile-marker chapter break to propel them through the book will be disappointed. Reviewer: Joella Peterson
School Library Journal

Gr 6-10
Mason and Cowel live in Highsmith, a town that used to be filled with heroes who chased dragons and battled ogres. But then all but one of them, including Mason's father, packed up and left-gone on a mysterious errand, from which no one returned. The remaining hero is wealthy and smug Dirk Darlinger, who runs Highsmith and keeps laying new taxes on the empty wallets of its people. Sincere Mason labors to become a bard, but Darlinger has his own bard and there are no other heroes for him to chronicle. Wise-guy Cowel sells plumes that nobody needs for helmets that no one wears. They know they're no heroes. But when a mob of orcs and goblins sweeps into town, defeats Darlinger, and threatens to tear the place apart, the teens must sneak away on a quest to find all those vanished heroes. Anderson's first novel is witty, but far too talky; there's very little action, especially in the first few chapters. Its mock-medieval setting is fantasy-generic, and its language includes modern street slang that is jarring. The tale is ultimately satisfying, but it's unclear how many young readers will stick with it until the end.
—Walter MinkelCopyright 2006 Reed Business Information.

Kirkus Reviews
A light tone overlays serious undercurrents in this leisurely but entertaining fantasy. When his town's hero turns out to be a fraud who had been buying off the thuggish local Orcs with tax money, struggling young bard Mason sets out with foil/sidekick Cowel to recruit some new heroes-and maybe find out what became of his father, who had left years earlier with the last batch. Against the odds, he's ultimately successful in both aims. If the heroes he finds aren't quite the steely eyed champions of song and story (one is the thoroughly adolescent daughter of two ex-heroes, for instance, and another a narcoleptic swordsman who fights best when he's asleep), he does come away with the insight that "most of us aren't really heroes, per se, / We're just everyday people having heroic days." He also learns that his father may not have lived a hero, but he did die as one. Tucking in comic bits ("Is Your Hero a Dud or a Stud? Take this Easy Quiz and Find Out") and inept but promising verse, Anderson dishes up a debut that's in the same vein as Gerald Morris's Arthurian tales, though less polished. (Fantasy. 11-13)

Product Details

Houghton Mifflin Harcourt
Publication date:
Product dimensions:
6.00(w) x 9.00(h) x 0.90(d)
900L (what's this?)
Age Range:
10 - 12 Years

Read an Excerpt

Excerpt from Chapter One: Birds and Feathers

The gold pillars at the entrance to Darlington loomed high over the neighboring dwellings. Originally, they had been only half as tall and made of the same gray stone as the rest of the wall surrounding the city. But six years ago, about the same time he officially changed the name of the town, the duke commissioned a more resplendent portal.
Bridging the two pillars was a golden archway, engraved with scenes from the duke’s own adventures, depicting acts of such bravery and prowess as to make fathers of wussy sons weep. Standing on either side of the arch were twelve-foot ivory statues of the duke, paid for, no doubt, by the people’s protection tax. At that moment, some three hundred townsfolk were gathered near the golden arch. Toward the back of the crowd, Mason and Cowel feigned disinterest and picked at a bag of roasted pumpkin seeds they had agreed to split while waiting for the show.
“I wonder what kind of plume he has on today,” Cowel almost spat, a pumpkin seed slipping out of the corner of his lips before being sucked back in. It was his biggest gripe, one that Mason couldn’t go a day without hearing: that the only hero in the town—the only person actually in need of plumes for his helmets—had his plumes imported from a warehouse in Yorkville. Mason couldn’t blame Cowel for being bitter—he shared a similar complaint.
Cowel was in full rant by the time someone near the front of the crowd pointed to the top of a hill, to a man jauntily straddling his horse. It was the duke, all right. There was no mistaking the advertising. Even from this distance, Mason could see the emblems hanging from the duke’s saddle—Darlinger’s sponsors, the various town businesses that paid him an extra sum at the end of each month for sporting their names on his equipment.
Heroism, brought to you by the good folks at Caley’s Pub. The duke was about one minute’s hard gallop from the city gate, but as much as a thunderous charge might liven up the crowd, it would pale in comparison to the regality of plodding ponderously over the hill, the sun nearly finishing its spectrum behind him, his glorious suit of gold armor still polished and gleaming despite his having hunted goblins for nearly three days. Come to think of it, Mason had never seen the duke gallop anywhere. Near the front of the gate, a twelve-piece orchestra broke into a victory march. Dirk Darlinger waved to the crowd—a weighty gesture that looked as if he were giving the masses his blessing; his horse, rather repetitively named Steed, lumbered along. The crowd could see the collection of shields, helmets and swords in a bag heaped on poor Steed’s back. They were Darlinger’s trophies, proof of yet another successful adventure, of harrowing encounters with blood-lusting denizens of darkness.
Otherwise, there was no sign that the town’s greatest hero had even had to move a muscle. If anything, he looked more refreshed now than when he had left to hunt goblins three days ago. “Looks like a successful trip,” the man standing next to Cowel murmured.
The duke halted just in front of the city gates. A gentleman dressed in colorful servant’s robes made his way to the front of the crowd and produced a stack of placards that he held up for the duke to see. Darlinger squinted a bit, made a motion for the servant to come a little closer, a little more to the right, then turned to address the townsfolk who had come to welcome him home.
“Commoners of Darlington,” he began, constantly casting his eyes sideways for his next line, “and fine supporters of Verdal’s Tavern on the Hill, where every night is dames’ night.” “Way to slip that in there,” Mason whispered. Cowel nodded. They never went to the Tavern on the Hill—it was drastically overpriced—but being businessmen of sorts, they could appreciate the power of marketing. “You are safe once again,” the duke continued. “The imminent goblin threat has been squelched. Their supposed magiks of mass devastation have been rooted out and destroyed, and your hero has returned to you.” Nearly half the crowd, recognizing the space for it, clapped. Darlinger waited until the applause had petered out fully before continuing. “Though the goblins are many, they are nothing compared to the justice and valor contained in one man who rides forth with no thought other than the protection of his people.” More applause. Mason groaned. Cowel scratched an armpit and muttered something again about the man’s plume. “So tonight, please sleep soundly, knowing that your children are safe and my sword hovers over us all, waiting to faall . . .” There was a significant pause as the servant struggled to turn to the next sign. Darlinger smiled nervously. “To fall . . . to fall upon the . . . evil makers who would threaten the freedoms we hold so dear. Return home safely, annnnnd remember that tickets to hear the tale of my latest adventure will go on sale in the morning. Buy three, get the fourth one half price!” Then, with a flourish of Darlinger’s hand, the crowd parted and Steed sauntered through the throng, many of them reaching out just to touch the bootstrap of their hero as he rode toward his mansion. The members of the orchestra played another short victory march and then bantered back and forth about which tavern they were headed to. “His bards are going to be up all night throwing stuff together for that concert,” Mason said, scratching in the dirt with his toe. “It’s the same drivel every time. The names and numbers change, but I swear the lines all end the same.” “You’re not jealous, are you?” “Of Darlinger? Of course I am. Aren’t you?” “Absolutely not,” Cowel said pointedly.
“You lie.” “Honestly, what does he have that I don’t have?” Cowel began counting on his fingers. “Wealth, fame, a castle, his own horse—who needs it?” Mason nodded, not sure whether his friend was serious. Cowel had lived life with so little for so long, it was possible he really felt all of it was unnecessary. Or maybe that’s just what he told himself. Cowel might have been right about the castle, the wealth, the fawning throngs—maybe they were more trouble than they were worth. But Darlinger did have something that Mason Quayle desperately wanted, something his father had had and he hadn’t yet inherited. He was noticed. More than anything, Mason was afraid that he would vanish one day, just up and leave without a word, and his name would never be spoken. It was a heavy thought for a fifteen-year-old to have, he knew, but then, Dirk Darlinger was only in his twenties. Mason watched as Darlinger rode off and disappeared, whispers of his name following him, and something inside of Mason grew brittle enough to finally break.
“Are you all right?” Cowel elbowed him in the side. “Come on, let’s go to Flax’s.” He started off in the opposite direction and had to holler back to the still-frozen Mason, staring off into Darlinger’s sunset.

Flax Romano never wanted much out of life, which was helpful considering how little he’d gotten so far. Childless and wifeless, though the latter was not for lack of trying, he had known only a brief and sparkling success. At the age of twenty-seven, he opened his own tavern only a block away from Hero’s Alley and featured the “Hack and Slash Special”: Come in and show Flax your most recent wound—still bleeding, preferably—and your first tankard was on the house. This didn’t last long, as people began stabbing themselves just to get a free beer, but it established Flax as a friend to adventurers—not the pompous, Dirk Darlinger types but the hard-working grunts who came home stinking of putrid bogs, missing fingers and toes, and wearing faces scorched or covered in witch’s boils. That was twenty-five years ago, when the town was teeming and Flax’s coin purse refused to jingle because it was so full. The rarest treasure for an adventurer in the Hero’s District was actually finding a table at Flax’s. The tavern had been the favorite of Mason’s father and still was the favorite of Cowel’s uncle. Though Mason had never once seen his father walk into the tavern—he would have been put to bed long before his father went out—it was unusual to see Cowel’s uncle walk out of it. So when they entered that evening, the first thing Cowel did was go over to his uncle sitting at the far end of the bar. “I’ll catch up to you in a minute.” “Okay.” Mason liked Perlin Salendor well enough, at least when he had the chance to talk to him, but those occasions were few. Most of the time, Cowel kept his conversations with his uncle private.
“Everything all right?” Mason asked as Cowel shuffled back to the table, his face shriveled like dried fruit.
“Same as always. Don’t suppose you want to order anything?” “I spent my last bit of change on those seeds,” Mason said, then stared at a knot in the table while Cowel talked at him, chattering on about what it must be like to hunt goblins, how you couldn’t really get a good pair of pantaloons anymore, and how he thought Flax used to put bowls of walnuts on the tables. “The whole damn town is falling apart.” The door to Flax’s started to swing freely as more people trickled in. It happened on nights when Darlinger returned from an adventure. The townsfolk, remembering how life used to be, would head toward this side of town, itching for a story. Mason watched all of their mouths moving, saying nothing, and tried to rub away the lurch in his stomach. Like a drain in the middle of a sloped room, all conversations gravitated toward Darlinger and how magnificent he was. Mason could feel his spirits sink even further as he heard the word “savior” repeated over and over. And it came to him again, that itch beneath the skin, the one he had no idea how to scratch. The more he heard the name Dirk Darlinger, the more he felt as if nothing he would do with his life would be worth anything. He hadn’t accomplished one thing he was proud of.
To hear his mother tell it, his father was supposedly hunting werewolves by the age of fourteen. Here Mason was, older than that already and barely able to feed himself. He pictured a piece of rotting parchment, a title scrawled across the top in faded gold letters: “The Tale of Mason Quayle.” Written beneath it was only one word. Um.
That’s it, Mason thought. If someone were to write a song about his life, that’s what it would say. Um, like the pause as you try to think of something nice to say to an ugly woman who asked you about her hair. He wanted to do something. But in this town, there apparently was nothing to do except sit in a tavern and talk about Dirk Darlinger. He grew antsy and started to rub his feet together, a nervous habit.
Mason had done nothing but keep his head afloat, but his legs were getting tired from working so hard to go nowhere. He was still young, he told himself. There was still plenty of time, provided he could figure out where he was going.
He needed a way into that world, the world of adventure and acknowledgment.
And with his father gone, his mother lost in some past life, and all the heroes of Highsmith vanished, there was only one person who could give Mason what he wanted. “I’ve been thinking,” Mason began hesitantly, interrupting Cowel in the middle of a commentary on the difference between soup and stew. Mason knew that what he was about to say wouldn’t go over well. The subject had been brought up before but always as a joke. But Mason was tired of telling jokes to feel better about himself.
“Should I applaud or just hold my breath expectantly?” “I’m not sure I can continue to live, doing what I’m doing.” “Tell me about it.” “I mean, I think it’s time I tried something else.” That got Cowel’s attention—Cowel, who tried to sell feathers to people who had no caps to stick them in. “Something besides barding, you mean?” “Not exactly.” “What, then?” “I was thinking,” Mason said, then stopped himself, summoned a breath, and continued, “that I would go work for the duke.” “What?” Cowel’s face turned red, just as Mason anticipated. “You pulling my strings?” “I’m not.” “Work for that pompous peacock? Doing what? Darning his socks?” “An apprentice, a scribe . . . something.” “You are kidding.” “I’m serious.” He was. He thought he was.
“I can’t believe I’m hearing this. You know what that guy is. What he represents. At best, you’ll end up peeling his grapes while he talks about himself. It would be worse than being friends with me.” Cowel said this in all earnestness.
“It’s better than what I’m doing now. I can’t keep turning accidents into acts of bravery.” “But him? Have you forgotten how much we don’t like that guy? The taxes? The arrogance? The fact that he kicked all the other heroes out of town? All of them?” Cowel didn’t need to emphasize the “all.” Mason understood perfectly.
“I know. But what do you expect me to do?” Mason raised his voice, an open invitation for Cowel to do the same. “I don’t know—leave. Go somewhere else.
I’ll go with you.” “And leave my mother behind like he did?” Cowel’s face flushed. “Well, no. Of course not. I didn’t mean that. But there’s got to be something else.” “Look around you. You’ve lived in this town most of your life. There’s no chance of me writing anything decent unless I can write about him. He’s all we’ve got.” “Your mother would kill you,” Cowel said. “That’s what you said just last year. You said, ‘I could never go work for Darlinger because my mother would impale me with one of her sewing needles.’” “Well, a lot has changed in a year,” Mason snapped.
“What? What has changed? I’m still poor. You’re still poor.” “Exactly. Nothing’s changed, and I’m starting to feel differently about it.” “So you’ve changed, that’s all.” “You don’t get it, do you?” Mason said, leaning over the table. “I don’t want to be forgettable. That might be fine for you, but some of us need more out of life than going door to door peddling feathers for pennies.” And with that, for the first time that evening, he managed to shut Cowel up.
The plume salesman turned sideways. He looked as if he had been scalded with boiling water.
“Cowel.” Mason angled for eye contact, regretting he had said anything.
“Listen. I’m sorry. I just need the money.” “So go, then. Toddle off to his majesty’s royal chambers and throw yourself at his feet. Maybe he needs to hire someone to clip his toenails. Maybe you can help give him his bath.” Mason gave up. “Fine.” “Fine.” “Fine. I’ll go.” “Fine. Who’s stopping you?” “Fine.” “Fine.” “I’m going.” “Good.” “Fine.” “Go.” “I am.” “Good.” “Good.” Mason nearly pushed his chair over getting out of it, and stormed through the tavern’s door, leaving Cowel scowling and gritting his teeth. Cowel struggled for something crippling to say at Mason’s back, but the best he could come up with was “traitor.” He just hoped it was enough.

Walking in the night, the wind pricking him beneath his shirt, Mason couldn’t keep his head from spinning. Fathers, uncles, mothers, heroes, friends—for some reason, they all felt like enemies.
He passed by the shortcut through Hero’s Alley but didn’t bother to take it. What the hell is wrong with all these people, he wondered. Don’t they see what’s going on? He wasn’t going to end up like Cowel’s uncle, sitting at the edge of the bar. He wasn’t going to end up like his mother, waiting by the window, or like Cowel, pretending there wasn’t anything better out there. For three years, Mason had sat in that shack pretending, and the thought of it sickened his stomach. If the duke wouldn’t have him, there really was nothing left for Mason to do but take off—to find his future elsewhere. He would do the very thing he promised never to do. Follow in his father’s steps. Mason wondered how his father must have felt that day, the day the duke signed the contract with the town’s council, promising to protect the townsfolk, making the other heroes obsolete.
Whether his father kissed his mother on the cheek or the lips before he left.
Whether he kissed Mason at all. Whether he even said goodbye. He wondered why his father had never come back. If there was something about the leaving that made returning impossible. Wondered if he knew he wasn’t coming back when he walked out the door. It must have taken extraordinary courage to leave like that. To set off into the unknown and leave so much behind. A hero’s courage.

Meet the Author

John David Anderson lives in Noblesville, Indiana, with his wife and young twins. This is his first book.

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Standard Hero Behavior 4.9 out of 5 based on 0 ratings. 7 reviews.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
TeensReadToo More than 1 year ago
STANDARD HERO BEHAVIOR by John David Anderson is the funniest and most enjoyable quest story I've read in awhile. I've always been under the impression that there is something inherently serious about quest stories, but here heroics and humor are combined in a combination as smooth and delicious as cookies and milk.

This is not to say the stakes aren't high. Mason Quayle, a teenage bard, and his best friend, Cowel, have three days to find some heroes to save their village from an onslaught of monsters. On the way, they are attacked by... a cross-dressing thug, militant pixies, and a pack of terrifying if ridiculous animals called "whatisits."

But to start at the beginning, Mason Quayle is a bard who has nothing to commemorate. His town, Highsmith, recently renamed Darlington, was once constantly in danger from orcs and goblins and something of a hero resort, but business has since dried up in the relative peace. So when the opportunity for adventure arises, Mason decides to take it. Besides Cowel, Mason has a trusty steed named Steed and an unfinished book by his long vanished father titled Quayle's Guide to Adventures for the Unadventurous.

The going isn't easy and they also stumble upon the answers to questions that Mason has been asking for the last ten years: Where is his father? What was he like? Why didn't he return home? John David Anderson has written a wonderful book. It's one of those rare fantasies that is more about people than plot. It also manages to be both funny and honest. Not honest, in the way of honesty meaning reality, but honest meaning telling this fictional world as it is, unflinchingly.

I would recommend this book to anyone who is having a bad day. Mason and Cowel's three days are undoubtedly worse. If that fact doesn't make you smile, their misadventures will.
Anonymous More than 1 year ago
Guest More than 1 year ago
SHB is an excellent choice for both young and old. A creatively written fantasy about heroics that stimulates your imagination, keeps you engaged, while at the same time presents you with realistic life lessons. It is light-hearted, adventuresome, and humorous¿all at the same time. Highly recommended for all, a must for Christmas lists! I look forward to more from this talented new author!
Guest More than 1 year ago
This book is witty, irreverent, realistic, and fantastic all in one. It's written so that kids will relate, but adults will appreciate the themes as well. I definitely recommend it for the young and the young at heart. Move over Don Quixote, there's a real hero in town!
Guest More than 1 year ago
I couldn't put this book down! Witty, humorous non-stop action about a young boy on a quest for finding heroes and his father kept me glued to every page. The satirical undertones of the novel poked fun at the fantasy genre, keeping the book light, while deeper themes of losing father figures, finding one's self and learning the true meaning of heroism gave the book a true poignancy. I recommend this to any fan of the fantasy/science fiction genre, especially young adults!