Starling Game Development Essentials

Starling Game Development Essentials

by Juwal Bose


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Starling Game Development Essentials by Juwal Bose

Starling makes it very easy for an ActionScript developer to create cross-platform, multiplayer games. Starling utilizes GPU to render all the content for excellent performance on a wide range of devices. Multiplayer games have become a very lucrative market, pulling in more and more developers who try to raise the bar for user experience. With the ever-increasing popularity of iOS and Android, the demand for cross-platform games has increased exponentially.

Starling Game Development Essentials takes you step-by-step through the development of a complicated Isometric game. You will learn to create a level editor, AI logic for enemies, and integrate particle effects. Furthermore, you will also be able to develop multi-user games that can support multiple players both on the same device as well as on separate devices using PlayerIO. Finally, you will understand how to deploy your game to the Web, App Store, and Google Play.

This project-based book starts with the game idea, and an introduction to Game States and Game Loop. You also learn about the working of Isometric projection logic.
You get to explore RenderTexture for dynamically creating game levels and later on easily upgrade to the exceptional QuadBatch for deploying on devices. You will then move on to using Starling Particle Extension for explosion effects and PlayerIO for multiplayer capability. Finally, you will develop a simple AI Manager to help the enemy make decisions and use Pathfinder to facilitate grid-based path finding.

Starling Game Development Essentials, with the help of FlagDefense game source code, is an invaluable asset to anyone who wants to create a Starling cross-platform game.

Product Details

ISBN-13: 9781783983544
Publisher: Packt Publishing
Publication date: 12/24/2013
Pages: 116
Product dimensions: 7.50(w) x 9.25(h) x 0.24(d)

About the Author

Juwal Bose is a game developer, game designer, and technology consultant from the incredibly beautiful state of Kerala in India. He is an active figure in social media and game development SIGs and never misses a chance to speak at technical conferences and barcamps. He conducts technical workshops for engineering students at professional colleges as part of open source initiatives.

Juwal is the Director at Csharks Games and Solutions Pvt Ltd where he manages research and development, training, and pipeline integration in his area of expertise.

Juwal is actively involved with Adobe technologies and manages the Adobe user group for his state and maintains a close relationship with the experts at Adobe in the Indian subcontinent. He has been developing games since 2004 using multiple technologies including Actionscript, ObjectiveC, Java, Unity, LibGDX, Cocos2D, OpenFL, Blender, and Starling. His team has created more than 350 online flash games to date and many of the job management games are listed at the top on leading portals worldwide.

Juwal writes game development tutorials for GameDevTuts+ and manages the blog of Csharks Games. His Isometric tutorials for GameDevTuts+ have been well received and are considered a thorough guide for developing tile-based Isometric games. Juwal also takes part in game jams and recently won the Nasscom GDC's game jam with his Starling-based game, Mosquito Defense. This is Juwal's first book, but he aims to keep writing and share his 9 years of game development experience through more books.

Juwal is a voracious reader and likes to travel. His future plans also include writing fiction.

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