Steampunk Volume 2

Steampunk Volume 2

by Joe Kelly, Chris Bachalo
2.5 2


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Product Details

ISBN-13: 9781401200473
Publisher: DC Comics
Publication date: 01/30/2003
Series: Steampunk Series , #2
Pages: 176
Product dimensions: 6.70(w) x 10.15(h) x 0.30(d)
Age Range: 13 Years

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Steampunk Volume 2 2.5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
Guest More than 1 year ago
Joe Kelly and Chirs Bachalo's collaboration on Steampunk is a noble effort, but ultimately it runs out of steam. Kelly (whose excellent and ideosyncratic work shone early on the Marvel title Deadpool) and Bachalo (whose intricate page layouts and high-cartoony style give a great vibrancy to any story he pencils) had a great vision, but this particular plan loses something in translation onto the comics page. The plot is fairly standard: The story involves Cole Blaquesmith, a humble 18th century fisherman who trades his humanity to a mad scientist to save the life of his true love. Subsequently turned into a pre-modern cyborg with a steam-driven metal arm, he awakes from hibernation in the mid-19th century to find that the mad scientist is a revolting despot and has taken over the better part of the world. Aided by a group of rag-tag rebels, this reluctant hero attempts to destroy the tyrannical regime. The series was cancelled before any satisfactory end could be written. The problem with the tale is twofold: First, while Kelly is exceptionally adept at writing individual characters, the big picture and world of the title never truly materializes - as a result, there seems to be no urgency to defeat the villain, Lord Absinthe. Also, it is difficult to root for the hero: Cole is largely silent, misanthropic, mopey, and his only really interesting character moments happen in flashbacks. When he does speak, it is with the familiar jargon of the bitter and embattled man of action. Second: While Bachalo's work shone on such titles as Generation X and The Wiching Hour in the 1990s, and is currently showcased superbly in one of the recent X-Men titles, his layouts and pencils for this work are highly experimental and cluttered, rendering this comic an intimidating read at best when coupled with the frighteningly text-laden dialogue balloons. The fight scenes are particularly difficult to follow. As a whole, Steampunk is an interesting read, but displays too many of the excesses of the late-1990s/early 2000s comic imprints.