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Streaming Media: Technologies, Standards, Applications / Edition 1
     

Streaming Media: Technologies, Standards, Applications / Edition 1

by Tobias Kunkel
 

ISBN-10: 0470847247

ISBN-13: 9780470847244

Pub. Date: 06/20/2003

Publisher: Wiley

A technical introduction to streaming media for developers.
Streaming technologies, such as HTTP or QuickTime, facilitate the transmission of audio and video data in networks. Businesses are turning to Internet-based multimedia communication, whether the goal is videoconferencing, distance learning, telemedicine, or real-time entertainment broadcasts. Streaming

Overview

A technical introduction to streaming media for developers.
Streaming technologies, such as HTTP or QuickTime, facilitate the transmission of audio and video data in networks. Businesses are turning to Internet-based multimedia communication, whether the goal is videoconferencing, distance learning, telemedicine, or real-time entertainment broadcasts. Streaming Media is a complete guide to the technical principles, protocols, and applications underlying this technology. With its clear, accessible coverage on compression and coding, storage and communication of the full range of digital media types, the book offers unparalleled coverage of the field's current innovations and standards.

• Describes how streaming media content is produced and coded for optimal transmission

• Extensive and detailed real-world examples

• Accompanying CD-ROM includes tools to get readers started immediately

Product Details

ISBN-13:
9780470847244
Publisher:
Wiley
Publication date:
06/20/2003
Pages:
236
Product dimensions:
7.46(w) x 9.22(h) x 0.57(d)

Table of Contents

Preface.

1. The basics of streaming technology.

Streaming.

On-demand content and live broadcasts.

Bandwidth.

SureStream/Multiple Bit Rate.  

Streaming media protocols.

Splitting and Load balancing.

Unicasting and Multicasting.

Embedding.

SMIL.

Data compression.

2. Streaming video production.

Source material.

Capturing.

Encoding.

Provision.

Requesting.

A sample live broadcast.

3. RealSystem.

Audio and video codecs.

SureStreaming.

Creating RealMedia content.

Delivering RealMedia content.

Playing back RealMedia content.

4. Microsoft Windows Media.

Audio and video codecs.

Multiple bit rate video.

Creating Windows Media content.

Providing Windows Media content.

Playing back Windows Media content.

5. QuickTime.

Multitalent QuickTime.

Audio and video codecs.

Creating QuickTime content - On Demand.

Creating QuickTime co ntent - Livestreams.

Providing QuickTime content.

Playing back QuickTime content.

Further solutions.

Further solutions for audio streaming.

Further solutions for video streaming.

Further streaming technologies?

Further tools for generating content.

Hardware.

6. Concluding Remarks.

Comparing systems.

The future...

Index.

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