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Super Invention Fair Projects

Super Invention Fair Projects

by Zondra Lewis Lewis Knapp, Chris Sabatino

Editorial Reviews

No, this isn't a book of inventions to copy. Instead, it's a book of ideas on what to do to make an invention. From interviews with inventors, to checklists, to workshop safety, this book is chock-full of ideas for helping your young inventors snag their first patents. Lots of examples of other young inventors' ideas (purses that light up, water polo ball holders, pop bottle pool floats and more) are used to give inspiration and encouragement. Everything from materials check lists, to patent application information is provided. (Suggestions are even given for funding!) There are also extensive lists of resources—materials, books, websites, inventors, invention fairs, and more. The most emphasized point is the need for keeping a journal to document the invention, so don't forget to buy a blank book to go along with this one! 2000, Lowell House, $9.95. Ages 10 to 12. Reviewer: J. Cook SOURCE: Parent Council Volume 8
Children's Literature
You have heard the saying, "necessity is the mother of invention." This book begins with the author telling how she "invented" a kind of artificial bait because her father denied her the money to buy real bait. The discussion continues about the characteristics of an inventor as well as a questionnaire to see if the reader has what it takes to become a young inventor. Inventions are defined, inventions are presented with women and minority inventors highlighted. The remainder of the book details the steps necessary for conducting an inventor's fair, and more particularly, how each participant should conduct the invention process. Everything from planning your project, research and resources, designing your project, obtaining supplies, and building your invention are included. Interspersed are vignettes about real kid inventors. Tips for conducting the inventor's fair are included along with cartoon-like black-and-white illustrations. The book is a great for a classroom as the invention process includes the use of many reading, writing and math skills as well as creative energy. It would also work well in an after school program. An appendix of further resources and an index are included. 2000, Lowell House, Ages 8 to 11, $9.95. Reviewer: Meredith Kiger

Product Details

Lowell House Juvenile
Publication date:
Product dimensions:
7.35(w) x 9.17(h) x 0.26(d)
Age Range:
8 - 12 Years

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