Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps by Todd Moore
Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.
Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store.
Get started by writing a simple game in only 20 lines of code
Build a complete air hockey game from scratch
Learn best practices for tracking multiple screen touches
Use animation loops and create collision functions
Get the tools you need to build your own stunning game graphics
Apply game physics to give your game a sense of realism
Record and edit lifelike sound effects, and create your own background music
Design a computer player with different levels of difficulty
Featuring an introduction by Steve Wozniak
Todd Moore founded TMSOFT to create unique smart phone applications and games. His most popular game title, Card Counter, was featured by Engadget, the Los Angeles Times , and CNET TV. Todd’s most popular application, White Noise, was featured by iTunes, Health Magazine , The Washington Post , PC Magazine , and Late Night with Jimmy Fallon.
Todd Moore founded TMSOFT to create unique smart phone applications and games. One of the few developers to have had two apps simultaneously in iTunes’ Top 20 Paid Downloads, his most popular game, Card Counter, was featured by Engadget, the Los Angeles Times, and CNET TV. Todd’s most popular application, White Noise, was featured by iTunes, Health Magazine, The Washington Post, PC Magazine, and Late Night with Jimmy Fallon.
Todd started his professional career as a student trainee for the CIA, and after graduating from Old Dominion University in Computer Science, he designed network security and cyber forensic products. Since then, he’s had numerous appearances in front of audiences: everything from demonstrating how to crack a popular VoIP application at DEFCON 12 to competing on the NBC reality show Treasure Hunters.
Table of Contents
; About the Author; Foreword; Preface; Who Should Read This Book; What You Will Learn; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Chapter 1: Introduction to Xcode; 1.1 Developer Registration; 1.2 Installation; 1.3 Xcode; 1.4 Interface Builder; 1.5 Connections; 1.6 Game Logic; Chapter 2: Hello Pong; 2.1 Project Creation; 2.2 Laying Out the Game Pieces; 2.3 Multi-touch; 2.4 Animation; 2.5 Collision; 2.6 Scoring; 2.7 Finishing Touches; 2.8 Sounds; Chapter 3: Graphics; 3.1 Introduction; 3.2 Bitmaps and Vectors; 3.3 Image Formats; 3.4 Retina Display; 3.5 Creating Images for an Air Hockey Game; 3.6 Application Integration; 3.7 Build and Run; Chapter 4: Physics; 4.1 Paddle Physics; 4.2 Puck Physics; Chapter 5: Sounds; 5.1 What Is Sound?; 5.2 Creating Sounds; 5.3 Downloading Sounds; 5.4 Recording Sounds; 5.5 Editing Sounds; Chapter 6: Computer AI; 6.1 Computer Player Menu; 6.2 Computer Player; 6.3 Computer Difficulty; Chapter 7: App Store; 7.1 Screenshots; 7.2 Creating the Application Description and Keywords; 7.3 Submitting Metadata to iTunes Connect; 7.4 Archive and Submit; 7.5 App Review; 7.6 App Marketing and Sales; 7.7 Conclusion;