Teen Fandom and Geek Programming: A Practical Guide for Librarians

Teen Fandom and Geek Programming: A Practical Guide for Librarians

by Carrie Rogers-Whitehead

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Product Details

ISBN-13: 9781538107522
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 06/15/2018
Series: Practical Guides for Librarians Series , #46
Pages: 168
Product dimensions: 8.49(w) x 11.02(h) x 0.43(d)

About the Author

Carrie Rogers-Whitehead is a library consultant and trainer, instructor and free-lance journalist. She spent almost a decade as a librarian, working across sectors to increase literacy engagement in youth and running geek outreach and programming. She has trained extensively on graphic novels and geek culture to schools, librarians and is a frequent panelist at Salt Lake Comic Con. Carrie continues her work in geek culture as the co-owner of Wizarding Dayz, a large-scale fantasy experience each year in Utah.

Table of Contents

Chapter 1: Major Fandoms
Chapter 2: Ideas for Fandom and Geek Programming
Chapter 3: General Fandom Club Program Ideas
Chapter 4: Types of Fandom Clubs and Specific Programming Ideas
Chapter 5: Gaming Clubs and Lock-ins
Chapter 6: Anime Clubs
Chapter 7: Fanfiction Programming
Chapter 8: Cosplay Programming
Chapter 9: STEM Programming through Fandoms
Chapter 10: Large-scale Geek Events
Chapter 11: Collection Development and Geek Programming
Chapter 12: Promoting inclusivity through Geek Programming
Appendix A: Icebreaker BINGO Game
Appendix B: Lock-in Permission Slip
Appendix C: Infrared Wand Craft
Appendix D: Sample Partnership Agreement
Appendix E: Sample Large-scale Event Budget

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