Teen Games Rule!: A Librarian's Guide to Platforms and Programs

Teen Games Rule!: A Librarian's Guide to Platforms and Programs


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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format.

Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

• Covers a wide range of popular games, including live action role-playing (LARP), table-top games, PC games, and big games

• Supplies ideas for implementing novel summer reading programs through games

• Includes lists of games that are specifically applicable and other tools, such as game websites, resources for further reading, videos to watch, and specialist game communities that can provide help

Product Details

ISBN-13: 9781598847048
Publisher: ABC-CLIO, Incorporated
Publication date: 11/12/2013
Series: Libraries Unlimited Professional Guides for Young Adult Librarians Series
Pages: 144
Product dimensions: 6.10(w) x 9.20(h) x 0.40(d)

About the Author

Julie Scordato, MLIS, is manager at the Columbus Metropolitan Library in Columbus, OH.

Ellen Forsyth is consultant in Public Library Services with State Library of New South Wales, Sydney, Australia.

Table of Contents

Series Foreword vii

Introduction ix

Part I Games in Action: Library-Specific Examples of Games in Use 1

1 Teen Summer Challenge at Pierce County Library Alexander Byrne Patrick McVicker Jami Schwarzwalder Ellen Forsyth 3

2 Minecraft at Darien Library Alex Hylton Erica Gauquier John Blyberg Ellen Forsyth 15

3 Interactive Teen Gaming Programs: Georgetown County Library, South Carolina Dwight McInvaill Donald Dennis 23

4 Learn, Quest, Play: Gaming at Charlotte Mecklenburg Library Kelly Nicole Czarnecki 43

5 Big Games at Reidland High School Terri Grief 55

Part II Games to Implement: Inspiration for Your Libraries 63

6 Traditional Board Games: From Ameritrash to Eurogames James Stubbs 65

7 Tabletop Role-Playing Games Alycia Bailey Robert McDougall 89

8 LARPs (Live-Action Role-Playing Games) in Libraries J. Tuomas Harviainen 103

9 PC Gaming Stations at the Library M. Brandon Robbins 113

10 Keeping Up with the World of Games: Professional Development and New Ideas Ellen Forsyth 125

Index 131

About the Editors and Contributors 139

Customer Reviews