Tertium Organum: The Third Canon of Thought : A Key to the Enigmas of the World

Tertium Organum: The Third Canon of Thought : A Key to the Enigmas of the World

by P. D. Ouspensky
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Tertium Organum: The Third Canon of Thought, a Key to the Enigmas of the World 4.6 out of 5 based on 0 ratings. 10 reviews.
Anonymous More than 1 year ago
Scroll down to the bottom to read map and rules.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
What clan is this?
Anonymous More than 1 year ago
He walks in
Anonymous More than 1 year ago
Greetings to bella.
Anonymous More than 1 year ago
Hellloooo~?
Anonymous More than 1 year ago
U can join
Anonymous More than 1 year ago
Name horus
Anonymous More than 1 year ago
Camp is res 2
Anonymous More than 1 year ago
Welcome to RockClan! We are a Clan located in the foothills. A tall rock, shorter than the mountains behind it, looms behind us. We've been around for quite some time and are one of the FourClans. The map and rules are below; read them before joining. Enjoy! <p> ~Map~ <p> Res 1. Map and Rules <br> Reses 2 to 7. Main Camp - a hollow in between the hills and lined with trees. In the middle is a small pond. <br> Reses 8 to 10. Bios <br> Res 11. Nursery - A cluster of nests shielded by a thicket of brambles and the low-hanging branches of a weeping willow. <br> Res 12. Apprentices' Den - A cluster of nests shaded by a tall tree. <br> Res 13. Warriors' Den - Some nests under a large tree. <br> Res 14. Elders' Den - A dip in the ground where nests are made. <br> Res 15. Medicine Cat's Den - A small tunnel leads to a small cave in the neighboring hill, where there is room for a few nests and an herb store. <br> Res 16. Leader's Den - A dip in the ground with a wall of earth on one side on which thick, dangling lichen grows. A nest sits in it. <br> Res 17. Barn - An abandoned Twoleg structure with plentiful prey. <br> Reses 18 and 23. Field - A wide, grassy meadow in which clusters of herbs grow. A shallow creek cuts through it. <br> Res 19. Beach - The waves of the lake lap at the sandy shore. <br> Res 20. Island - A small island in the lake. A fallen tree provides access to it, but only most of the way. <br> Res 21. Rock Wall - A sheer cliff. <br> Res 22. Waterfall - Very dangerous waterfall in a smaller cliff. <br> Reses 24, 25, 34, 35, 36. Absolutely nothing. Voids. Deep pits. Go there and perish. <br> Reses 26 to 31. Training Grounds - A sandy, roomy clearing in the forest. <br> Reses 32 and 33. Highrock - A boulder in camp. <br> Reses 37 to 39. River - A wide, rushing river. Clear. <br> Reses 40 to 44. Forest - Lush, green, and full of prey. <br> Res 45. The route to the mountains. <br> Res 46. The route to the Twolegplace. <br> Res 47. The route to the Sun-birth and drown places (East and West oceans). <p> ~Rules~ <br> 1. No godmodding. <br> 2. No being TOO unrealistic. <br> 3. No mating in camp. Find a book. <br> 4. Leader, deputy, and medcat have to be active. If they do not show up for three days without excuse, they must be replaced. <br> 5. Breaking these rules will get you banned. <br> 6. Any other reasonable rule, as long as leader agrees. <br> 7. Have fun! If you don't, I will find you and MAKE you have fun. XD <p> And that's all! Happy roleplaying! <p> ~&diams