ISBN-10:
1558608486
ISBN-13:
9781558608481
Pub. Date:
12/02/2002
Publisher:
Elsevier Science
Texturing & Modeling: A Procedural Approach / Edition 3

Texturing & Modeling: A Procedural Approach / Edition 3

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Product Details

ISBN-13: 9781558608481
Publisher: Elsevier Science
Publication date: 12/02/2002
Series: Morgan Kaufmann Series in Computer Graphics Series
Edition description: REV
Pages: 712
Product dimensions: 9.12(w) x 8.32(h) x 1.86(d)

About the Author

Dr. David S. Ebert is an associate professor in the School of Electrical and Computer Engineering at Purdue University. He has served on the ACM SIGGRAPH Executive Committee and was Editor-in-Chief for IEEE Transactions on Visualization and Computer Graphics.

F. Kenton Musgrave is CEO and CTO of Pandomeda, Inc., whose planet-building software product, MojoWorld, is the pinnacle of his research. He lectures internationally on fractals, computer graphics and the visual arts, and has developed digital effects for films such as Titanic and Apollo 13.

Darwyn Peachey is vice-president of Research and Development at Pixar Animation Studios. Prior to joining Pixar in 1988, Mr. Peachey was a member of the research staff at the University of Saskatchewan in Canada.

Ken Perlin is Professor of Computer Science and Director of the Center for Advanced Technology and the Media Research Lab at New York University. Dr. Perlin received a technical achievement Academy Award for his Perlin Noise, a procedural technique used in motion picture visual effects.

Steve Worley is an active researcher in graphics texturing, with experience in practical implementation of textures for use by other 3-D artists. He is the author of the popular Essence library of algorithmic textures.

Table of Contents

Introduction; Building Procedural Textures; Real-Time Programmable Shading by William R. Mark; Cellular Texturing; Advanced Antialiasing; Practical Methods for Texture Design; Procedural Modeling of Gases; Animating Solid Spaces; Volumetric Cloud Modeling with Implicit Functions; Issues and Strategies for Hardware Acceleration of Procedural Techniques; Procedural Synthesis of Geometry by John C. Hart; Noise, Hypertexture, Antialiasing, and Gesture; Real-Time Procedural Solid Texturing by John C. Hart; A Brief Introduction to Fractals; Fractal Solid Textures: Some Examples; Procedural Fractal Terrains; QAEB Rendering for Procedural Models; Atmospheric Models; Genetic Textures; MojoWorld: Building Procedural Planets; On the Future: Engineering the Appearance of Cyberspace.

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