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The Caretaker's Guide to Fablehaven

The Caretaker's Guide to Fablehaven

by Brandon Mull, Brandon Dorman

Hardcover

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Overview

The 3.5 million fans who bought Fablehaven know the series has many imaginative mythical creatures especially dragons. Every one of the dragons has a name and a special power and they all look different and are described in words, but they existed only in our imagination….UNTIL NOW. The Caretaker's Guide to Fablehaven is the first visual discovery of the creatures in the series and is written as if the reader is the new caretaker of the Fablehaven preserve. It has all sorts of insider's knowledge the new caretaker of Fablehaven would have to know, such as dragon tears are very powerful in making potions but they are extremely difficult to come by and cruel people have been known to torment young dragons just to collect tears!  So don't YOU want to be their caretaker?

Entries detail important information about artifacts large and small, a complete bestiary of creatures (from fairies to trolls to satyrs), a guide to identifying demons, dragons, and wizards as well as valuable insights into the other magical preserves. Scattered throughout the book are colorful fairies that also mark some of the characters, artifacts, and creatures that will be featured in the upcoming sequel series, Dragonwatch.


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Product Details

ISBN-13: 9781629720913
Publisher: Shadow Mountain Publishing
Publication date: 10/13/2015
Pages: 128
Sales rank: 147,285
Product dimensions: 8.20(w) x 11.50(h) x 0.90(d)
Age Range: 9 - 18 Years

About the Author

Brandon Mull has worked as a comedian, a filing clerk, a patio installer, a movie promoter, a copywriter, and briefly as a chicken stacker. For a couple of years, he lived in the Atacama Desert of Northern Chile, where he learned Spanish and juggling. He currently lives in Utah in a happy little valley near the mouth of a canyon with his four children and dog named Buffy. Brandon is the #1 New York Times best-selling author of the Fablehaven, Beyonders, and Five Kingdoms series. Visit Brandon at BrandonMull.com.

Brandon Dorman is the illustrator of the New York Times bestseller The Wizard. His work has appeared in childrens books and on numerous covers, including the Fablehaven series and The Candy Shop War series.

Read an Excerpt

Introduction
If you are in possession of this book you are assumed to be the caretaker or an apprentice caretaker of Fablehaven. By now you’ve been introduced to the world of mythical and magical creatures. However, there is still much to learn. Previous caretakers of Fablehaven thought it would be helpful to create a Caretaker’s Guide specifically for those tasked with the job of nurturing, protecting, and surviving this preserve and its inhabitants.

Do not be fooled. Fablehaven is an unpredictable and dangerous place. However, the collective knowledge gathered within the pages of this bestiary will give you the knowledge and wisdom needed to not only survive but to thrive.

The creatures of Fablehaven are either light or dark, not necessarily good or evil. In order to be good, one must recognize the difference between right and wrong and strive to choose the right. To be truly evil one must do the contrary. Being good or evil is a choice. This is not so with the creatures of Fablehaven. What they are largely governs how they act. Some are inherently builders, some are nurturers, some are playful. Some are inherently destroyers, some are deceivers, some crave power. Some love light, some love darkness. But change their nature, and without much resistance, their identities follow. Like a fairy becoming an imp, or an imp regaining her fairyhood.

Much counsel and advice has been passed down through generations and given to the new caretakers of this preserve. Perhaps the most invaluable piece of advice that has ever been given is this: Those who are careful to cause no mischief, work no magic, and inflict no harm are protected by the foundational treaty of Fablehaven. This truth alone may be your strongest ally and your only defense.

One final note. The signs leading up to the front gate were not always there. In the late eighteenth century, before the guest register that controls access to Fablehaven was created, two poachers entered the property in search of big game. Needless to say, they found it. Or it found them. Many days later, the resident caretaker found them as well. Or at least he found their bodies of petrified stone. And thus the first signs outside the gates of Fablehaven were posted.

As caretaker you have accepted a most noble assignment. Keep your eyes open. Obey with exactness. Take risks only as the last resort and you will have a better chance at seeing another sunrise.

Welcome to Fablehaven.

Table of Contents

Artifacts and Items
Creatures
Demons
Dragons
Locations
Wizards
Miscellaneous

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