In Dr. Seuss’ recently discovered book, What Pet Should I Get?, a boy imagines several fantastical creatures as possible pets (all of them problematic). Logistical difficulties aside, many kids dream of having magical creatures as pets, and even in middle school still won’t part with their stuffed dragons and unicorns. Here are some great books about […]
|Publisher:||Shadow Mountain Publishing|
|Product dimensions:||8.20(w) x 11.50(h) x 0.90(d)|
|Age Range:||9 - 18 Years|
About the Author
Read an Excerpt
If you are in possession of this book you are assumed to be the caretaker or an apprentice caretaker of Fablehaven. By now you’ve been introduced to the world of mythical and magical creatures. However, there is still much to learn. Previous caretakers of Fablehaven thought it would be helpful to create a Caretaker’s Guide specifically for those tasked with the job of nurturing, protecting, and surviving this preserve and its inhabitants.
Do not be fooled. Fablehaven is an unpredictable and dangerous place. However, the collective knowledge gathered within the pages of this bestiary will give you the knowledge and wisdom needed to not only survive but to thrive.
The creatures of Fablehaven are either light or dark, not necessarily good or evil. In order to be good, one must recognize the difference between right and wrong and strive to choose the right. To be truly evil one must do the contrary. Being good or evil is a choice. This is not so with the creatures of Fablehaven. What they are largely governs how they act. Some are inherently builders, some are nurturers, some are playful. Some are inherently destroyers, some are deceivers, some crave power. Some love light, some love darkness. But change their nature, and without much resistance, their identities follow. Like a fairy becoming an imp, or an imp regaining her fairyhood.
Much counsel and advice has been passed down through generations and given to the new caretakers of this preserve. Perhaps the most invaluable piece of advice that has ever been given is this: Those who are careful to cause no mischief, work no magic, and inflict no harm are protected by the foundational treaty of Fablehaven. This truth alone may be your strongest ally and your only defense.
One final note. The signs leading up to the front gate were not always there. In the late eighteenth century, before the guest register that controls access to Fablehaven was created, two poachers entered the property in search of big game. Needless to say, they found it. Or it found them. Many days later, the resident caretaker found them as well. Or at least he found their bodies of petrified stone. And thus the first signs outside the gates of Fablehaven were posted.
As caretaker you have accepted a most noble assignment. Keep your eyes open. Obey with exactness. Take risks only as the last resort and you will have a better chance at seeing another sunrise.
Welcome to Fablehaven.