David has always dreamed of being a wizard. But he knows that magic isn't real, so he never imagines that he will meet a real wizard in a most unlikely place. Soon David finds himself traveling to Remin, the land of dreams. There, he learns that an evil dreamweaver, known as Thane, has been usurping the power of dreams and corrupting them for his own purposes. If he isn't stopped, his actions threaten all of Remin and other worlds. Accompanied by several colorful inhabitants of Remin, David begins a journey to confront Thane. The challenges that he encounters will require all of his intelligence, his courage, and most of all, his imagination.
Table of Contents
|Chapter 1: A Cry for Help|
|Chapter 2: The Wizard's Tale|
|Chapter 3: Rainbow Power|
|Chapter 4: Walls and Wands|
|Chapter 5: The Monsters in the Bathtub|
|Chapter 6: Brother Betrayed|
|Chapter 7: Sir Heads-A-Lot|
|Chapter 8: Dreamweaving|
|Chapter 9: The Edge of the World|
|Chapter 10: The Wrestle Fight|
|Chapter 11: Doorcliff|
|Chapter 12: Salvar Castle|
|Chapter 13: The Darkest Night|
|Chapter 14: Homeward Bound|
|Chapter 15: The Remin Plaza|
|Chapter 16: Pleasant Dreams|
Most Helpful Customer Reviews
The Dark Dreamweaver: The Remin Chronicles based on 0 ratings. 1 reviews.
I like fantasy, and this is a good one. As the book opens, the world has been afflicted with an epidemic of nightmares and insomnia. David is one of the sufferers, but he still has enthusiasm for the Monarch butterflies he is raising. One of them turns out to be a wizard from another world, cursed to cycle endlessly from egg to caterpillar to butterfly. He desperately needs help to return to his world and stop the villain who is wrecking his world and causing the outbreak of nightmares in ours. Young David steps into the breach and saves both worlds with his creativity, intelligence, and attention to the world around us. David takes control of the cause of nightmares, and he banishes them. This could be quite helpful reading for young people suffering from too much imagination at night. It should entertain and inspire its audience.