Based in the campaign world of the popular Dreadmire role-playing game accessory, Elizabeth Donald takes its elaborate characters on a daring journey through Dreadmire swamp: Kancethedrus, the clumsy paladin; Alesia, a voluptuous Creep of the Pond Scum; Angiss, the wise halfling prophet; Wynter, a lost elven druid; and her lover Tam, a Moor Knight gone rogue; all on a quest to destroy the legacy of the Witch Hammer - harrowed by unspeakable dead things, and rumors of strange swamp creatures... the weregators, cannibal elves, giant cockroaches, mud dwarves, monstrous mosquitoes, devil trees, fungus demons, undead swarms, slime dragons, dark water, sunken ruins, man-eating plants, and bayou halflings.
Dreadmire is a festering incubator of evil. During the darkness of a waning moon. unspeakable dead things skulk from the depths of Dreadmire, infesting the surrounding heath, farmlands and ranches. It is said that those who go in rarely return - at least not alive. This expansive quagmire is a source of deadly diseases, demon cults, fatal venoms, immersed ruins, and ancient magic. The combined forces of the giant owls, wild elves and quag druids could not save the sinking forest. The ubiquitous dark pollen is corrupting all that lives, perpetuated by the malicious tree devils at the malevolent center of the swamp.
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