The Game of Language: Studies in Game-Theoretical Semantics and Its Applications
Since the first chapter of this book presents an introduction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short introduction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo­ sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo­ sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi­ guity thesis, and also to certain methodological sug­ gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.
1117307309
The Game of Language: Studies in Game-Theoretical Semantics and Its Applications
Since the first chapter of this book presents an introduction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short introduction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo­ sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo­ sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi­ guity thesis, and also to certain methodological sug­ gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.
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The Game of Language: Studies in Game-Theoretical Semantics and Its Applications

The Game of Language: Studies in Game-Theoretical Semantics and Its Applications

by Jaakko Hintikka
The Game of Language: Studies in Game-Theoretical Semantics and Its Applications

The Game of Language: Studies in Game-Theoretical Semantics and Its Applications

by Jaakko Hintikka

Paperback(Softcover reprint of the original 1st ed. 1983)

$169.99 
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Overview

Since the first chapter of this book presents an introduction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short introduction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo­ sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo­ sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi­ guity thesis, and also to certain methodological sug­ gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.

Product Details

ISBN-13: 9789027719508
Publisher: Springer Netherlands
Publication date: 09/30/1985
Series: Studies in Linguistics and Philosophy , #22
Edition description: Softcover reprint of the original 1st ed. 1983
Pages: 356
Product dimensions: 6.10(w) x 9.25(h) x (d)

About the Author

Jaakko Hintikka is the author or co-author of thirty volumes and of some 300 scholarly articles in mathematical and philosophical logic, epistemology, language theory, philosophy of science, history of ideas and history of philosophy, including Aristotle, Descartes, Leibniz, Kant, Peirce, The Bloomsbury Group, Husserl and Wittgenstein. He has also been active in international scholarly organizations, most recently as the First Vice-President of FISP, Vice-President of IIP and Co-Chair of the American Organizing Committee of the Twentieth World Congress of Philosophy. He has been Editor-in-Chief of the International Journal Synthese and the Managing Editor of Synthese Library since 1965.

Table of Contents

1 / Game-Theoretical Semantics: Insights and Prospects.- 2 / Semantical Games and Transcendental Arguments.- 3 / Semantical Games, Subgames, and Functional Interpretations.- 4 / Any Problems — No Problems.- 5 / Temporal Discourse and Semantical Games.- 6 / Definite Descriptions in Game-Theoretical Semantics.- 7 / “Is”, Semantical Games, and Semantical Relativity.- 8 / Semantical Games and Aristotelian Categories.- 9 / On the Any-Thesis and the Methodology of Linguistics.- 10 / Theories of Truth and Learnable Languages.- Index of Names.- Index of Subjects.
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