The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism
This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages. The project analyzes the adaptation of medieval material to the video game format through the use of Germanic epic motifs, such as the configuration of the hero, his conflict with the antagonist, and the pursuit of fame and wealth, derived from the medieval written sources that inspire them. Using narratology, the author evaluates the remediation of these narratives in video games as a playful, digital, and immersive experience.

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The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism
This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages. The project analyzes the adaptation of medieval material to the video game format through the use of Germanic epic motifs, such as the configuration of the hero, his conflict with the antagonist, and the pursuit of fame and wealth, derived from the medieval written sources that inspire them. Using narratology, the author evaluates the remediation of these narratives in video games as a playful, digital, and immersive experience.

129.99 In Stock
The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism

The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism

by Enrique Torres-Hergueta
The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism

The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism

by Enrique Torres-Hergueta

Hardcover

$129.99 
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Overview

This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages. The project analyzes the adaptation of medieval material to the video game format through the use of Germanic epic motifs, such as the configuration of the hero, his conflict with the antagonist, and the pursuit of fame and wealth, derived from the medieval written sources that inspire them. Using narratology, the author evaluates the remediation of these narratives in video games as a playful, digital, and immersive experience.


Product Details

ISBN-13: 9783032022516
Publisher: Springer Nature Switzerland
Publication date: 10/17/2025
Series: The New Middle Ages
Pages: 262
Product dimensions: 5.83(w) x 8.27(h) x 0.00(d)

About the Author

Enrique Torres-Hergueta is a Lecturer in the Department of English Philology at the University of Extremadura, Spain. His research explores the contemporary reception and adaptation of the Middle Ages across diverse media forms.

Table of Contents

Chapter 01: Introduction: The Contemporary Middle Ages.- Chapter 02: The Medieval Legacy: From the Renaissance to Globalization.- Chapter 03: Half a Century of Evolution: The Shaping of Germanic Heroic Narratives in Mass Popular Culture.- Chapter 04: Video Games as Playable Explorations of the Past.- Chapter 05: Playing the Hero: The Germanic Archetype in the Digital World.- Chapter 06: Into the Virtual Lair: Defeating Evil and Claiming the Prize.- Chapter 07: Final Remarks: Germanic Heroism in the Digital Age.

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