In the Charleston Harbor rests an old abandoned military fort. History and mystery surround Castle Pinckney. And there's a reason the living call it, The Ghost Isle. Squojo has slipped out of the orphanage, again. While adventurin’ with Sash, his ghost-sniffing dog, their destiny will become intertwined with Cheetze, a legendary ghost boy. Together with the help of a Gullah root doctor and her young apprentice, they race against time to solve the Specter’s riddle. But to do so, they must journey to the mysterious Ghost Isle, where they encounter menacing ghost pirates from Charleston’s infamous past.
To see. To see. A ghost you must be. To free. To free. A ghost key you will need. Readers Beware!
Most Helpful Customer Reviews
ghosts, gullah, action-adventure, 19th-century, middle-grades, series, historical-figures, historical-places-events Excellent beginning to a series. Ghosts of people familiar in US history are presented in this tale of what magic is common lore along the Carolina coast. An orphaned boy of mixed heritage and lousy self image escapes his tormentors and his friend dog and a friend girl who knows things get together with the Gullah root doctor to battle ghosts of pirates and more. Full of action and adventure with a few painless American history lessons. It might be aimed at kids, but I loved it.