The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow!

The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow!

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Overview

The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow! by Alice Baggett

The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow! is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contraptions. Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making-complete with epic fails and spectacular discoveries. In this full color book loaded with photos, Alice provides ideas, resources, and practical advice about learning space design, plus gathering materials and doing more with less. STEM curriculum objectives and connections combine with inventive open-ended challenges for grades K-3 with programming, electronics, and 3D design.

The rapid changes in technology coupled with Alice's desire to help her young students create and not just consume led her to incorporate as many building challenges within the curriculum as possible. Before long, she had a closet full of motors, LEDs, pom-poms, and googly eyes. Her students consistently wow with their wacky inventions and technological fluency. This book is aimed at educators of primary school students who want to teach STEM and other subjects in a hands-on, minds-on way that engages and delights. The maker movement is sweeping through schools and the nation, and this book is an essential guidebook for joining in the fun!

Product Details

ISBN-13: 9780989151177
Publisher: Constructing Modern Knowledge Press
Publication date: 06/22/2016
Pages: 140
Sales rank: 830,154
Product dimensions: 8.00(w) x 10.00(h) x 0.30(d)

Table of Contents

Chapter One - What Does the Maker Movement Have to Do with K-3 Students?
Chapter Two - Why Is the Maker Movement Great for K-3 Students?
Chapter Three - The Ideal Conditions for Tinkering
Chapter Four - The Process of Becoming a Young Maker
Chapter Five - Curriculum, Skills, and Open-Ended Challenges
Chapter Six - Reflection, Documentation, and Assessment
Chapter Seven - Spaces and Places: Lessons from the Trenches
Chapter Eight - The Stuff: Resources You Can Use Now!
Chapter Nine - Project Ideas
Chapter Ten - Making It Happen

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