As early mid-life crises go, legendary warrior Gorm of Deliria's is a textbook case. His hedonistic round of boozing, fighting and wenching has lost its appeal and he yearns for a clue to the meaning of his existence, which just goes to prove you should be careful what you wish for. During a drunken brawl at The Legless Newt tavern he is lured to the Temple of Grun by a mysterious, hooded figure. There, Astragar, messenger of the Gods, informs the big Delirian he has been chosen to undertake a quest to retrieve a sacred relic, stolen by the self-styled Lord of Darkness, a psychopathic minor deity named Piluk, who has fled with his ill-gotten gain to the Island of Improbable Doom.
Well aware the fabled island is notorious for being protected by an impregnable reef and home to all manner of monsters, Gorm's lack of enthusiasm for the task knows no bounds, but refusal to accept is not on the list of available options. Instead, he must make his way to the great seaport of Naar, where he still has a substantial price on his head for an enviable catalogue of misdemeanours. Once within the city walls he must evade capture and incarceration until he can steal a ship and pressgang a crew capable of transporting him to the ends of the Earth.
Thus our intrepid hero's adventures begin. En route Gorm will encounter the Black Swamp, an eccentric inventor, a drop-dead gorgeous female bounty hunter, a tyrant with a penchant for torture, assorted beasties of an unpleasant disposition, a double crossing wizard and his hapless assistant, a trio of inept pirates, a typhoon, the world's dankest dungeon and much more besides. Events spiral out of his control from the moment Gorm quits the temple, and continue their unfortunate trend until the showdown with the odious Piluk, in a truly cataclysmic finale in the neck of an erupting volcano.
|Product dimensions:||6.00(w) x 9.00(h) x 0.52(d)|