The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers

The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers

by Patrick Hickey

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Overview

Featuring interviews with the creators of 31 popular video games—including Grand Theft Auto, Strider, Maximum Carnage and Pitfall—this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Product Details

ISBN-13: 9781476679662
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 12/06/2019
Series: Studies in Gaming
Pages: 236
Product dimensions: 7.00(w) x 10.00(h) x 0.47(d)
Age Range: 18 Years

About the Author

Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by Nintendo, Disney and EA Sports. Matthew Wilhelm Kapell teaches American studies and humanities at Pace University and lives in Brooklyn.

Table of Contents

Table of Contents


Acknowledgments ix

Foreword by Pete Paquette 1

Preface 3

Introduction 7

Mark Flitman, Spider-Man & Venom: Maximum Carnage: Paint It Black and Red 11

Masaya Matsuura, Rodney Alan Greenblat and Perry Rodgers, PaRappa the Rapper: Don’t Stop Believin’ 19

Garry Kitchen, Keystone Kapers: The “Little Man” That Could 25

Warren Spector, Epic Mickey: When Mickey Met Oswald 32

Fabien Demeulenaere and Philipp Döschl, Monster Boy and the Cursed Kingdom: A ­Cult-Classic Competition 39

Todd Clineschmidt, The Lord of the Rings: The Fellowship of the Ring: The Fellowship That Almost Never Was 47

Kevin Sheller, Hunter: The Reckoning: Teddy Bears, Tequila and a ­Triple-Buffered Adventure 53

Patrick Lipo, X-Men Legends: The Birth of the Marvel Action/RPG Monopoly 61

Tony Barnes, Buffy the Vampire Slayer: Wooden Stakes and Bad Pizza 73

Dan Kitchen, Double Dragon: From the Arcade to the Atari 2600 Extreme 81

Garry Kitchen, Garry Kitchen’s GameMaker: The First “Unity” in Game Design 86

Simon Pick, Die Hard Trilogy: The Tech Demo That Did It All One Christmas in Nakatomi Plaza 93

Marshal Linder, Zyll: IBM’s “Quest” Before the King’s 101

Adam Jeffcoat, The VideoKid: Paperboy Meets Voxel Pam Anderson 106

Nate Weiss, Songbringer: A Whole New World, Every Time 111

Carlos L. Hernando, A Rite from the Stars: “Tou Kune Tu Kiki” 116

Chris Carpenter, Pheugo: Man Down Under at Work 123

Brett Taylor, Linelight: An “Adventure” Between the Lines 129

James Deighan, Andrew Marsh and Zack Manko, Coffee Crisis: Fade to Coffee Black 135

Zack Johnson, West of Loathing: Getting by with a Little Help from My Stick-Figured Friends 140

Kevin Sheller and John R. Sanderson, Family Guy Video Game!: “Thank You, Mr. Belvedere” 146

Chris Seavor, Conker’s Bad Fur Day: Making Lemonade When Poo Hits the Fan 156

Chris Seavor, Conker: Live and Reloaded: When Microsoft Met Their Match 166

Yoshitomo Moriwaki, Boom Blox: Spielberg and Jenga, with Explosives 171

Howard Scott Warshaw, Raiders of the Lost Ark: An “Adventure” in Research and Discipline 177

David Crane, Pitfall!: Tarzan Screams and More Than 200 Screens 184

Andrew Glaister, Pitfall: The Mayan Adventure: From Killing DOS to Porting Jim 190

Nic Cusworth, Croc: Legend of the Gobbos: Lights, Lava, Action 196

Don Traeger, Spider: An Amazing Arachnid Adventure 202

Tony Barnes, Strider: Even Better Than the First Time 207

David Cowan and Don Traeger, Grand Theft Auto: From the Food Truck to the PlayStation 215

Conclusion 224

Index 225

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