×
Uh-oh, it looks like your Internet Explorer is out of date.
For a better shopping experience, please upgrade now.
9780199942237
Current price is , Original price is $210.0. You
The Oxford Handbook of Affective Computing / Edition 1 available in Hardcover
- ISBN-10:
- 0199942234
- ISBN-13:
- 9780199942237
- Pub. Date:
- 12/02/2014
- Publisher:
- Oxford University Press
- ISBN-10:
- 0199942234
- ISBN-13:
- 9780199942237
- Pub. Date:
- 12/02/2014
- Publisher:
- Oxford University Press

The Oxford Handbook of Affective Computing / Edition 1
by Rafael A. Calvo, Sidney D'Mello, Jonathan Gratch, Arvid Kappas
Rafael A. Calvo
Hardcover
Buy New
$210.00Buy Used
$210.00
Temporarily Out of Stock Online
Please check back later for updated availability.
210.0
In Stock
Overview
Affective Computing is a growing multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and many other disciplines. It explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems that intricately involve affect at their core.
The Oxford Handbook of Affective Computing will help both new and experienced researchers identify trends, concepts, methodologies, and applications in this burgeouning field. The volume features 41 chapters divided into five main sections: history and theory, detection, generation, methodologies,
and applications. Section One begins with a look at the makings of AC and a historical review of the science of emotion. Chapters discuss the theoretical underpinnings of AC from an interdisciplinary perspective involving the affective, cognitive, social, media, and brain sciences. Section Two focuses on affect detection or affect recognition, which is one of the most commonly investigated areas in AC. Section Three examines aspects of affect generation including the synthesis of emotion and its expression via facial features, speech, postures and gestures. Cultural issues in affect generation are also discussed. Section Four features chapters on methodological issues in AC research, including data collection techniques, multimodal affect databases, emotion representation formats, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC
tools, and ethical issues in AC. Finally, Section Five highlights existing and future applications of AC in domains such as formal and informal learning, games, robotics, virtual reality, autism research, healthcare, cyberpsychology, music, deception, reflective writing, and cyberpsychology.
With chapters authored by world leaders in each area, The Oxford Handbook of Affective Computing is suitable for use as a textbook in undergraduate or graduate courses in AC, and will serve as a valuable resource for students, researchers, and practitioners across the globe.
The Oxford Handbook of Affective Computing will help both new and experienced researchers identify trends, concepts, methodologies, and applications in this burgeouning field. The volume features 41 chapters divided into five main sections: history and theory, detection, generation, methodologies,
and applications. Section One begins with a look at the makings of AC and a historical review of the science of emotion. Chapters discuss the theoretical underpinnings of AC from an interdisciplinary perspective involving the affective, cognitive, social, media, and brain sciences. Section Two focuses on affect detection or affect recognition, which is one of the most commonly investigated areas in AC. Section Three examines aspects of affect generation including the synthesis of emotion and its expression via facial features, speech, postures and gestures. Cultural issues in affect generation are also discussed. Section Four features chapters on methodological issues in AC research, including data collection techniques, multimodal affect databases, emotion representation formats, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC
tools, and ethical issues in AC. Finally, Section Five highlights existing and future applications of AC in domains such as formal and informal learning, games, robotics, virtual reality, autism research, healthcare, cyberpsychology, music, deception, reflective writing, and cyberpsychology.
With chapters authored by world leaders in each area, The Oxford Handbook of Affective Computing is suitable for use as a textbook in undergraduate or graduate courses in AC, and will serve as a valuable resource for students, researchers, and practitioners across the globe.
Related collections and offers
Product Details
ISBN-13: | 9780199942237 |
---|---|
Publisher: | Oxford University Press |
Publication date: | 12/02/2014 |
Series: | Oxford Library of Psychology |
Edition description: | New Edition |
Pages: | 624 |
Product dimensions: | 7.30(w) x 10.00(h) x 1.40(d) |
About the Author
Rafael A. Calvo, Professor of Software Engineering, University of Sydney
Sidney D'Mello, Assistant Professor of Computer Science and Psychology, University of Notre Dame
Jonathan Gratch, Research Associate Professor of Computer Science, University of Southern California
Arvid Kappas, Professor of Psychology, Jacobs University, Bremen, Germany.
Sidney D'Mello, Assistant Professor of Computer Science and Psychology, University of Notre Dame
Jonathan Gratch, Research Associate Professor of Computer Science, University of Southern California
Arvid Kappas, Professor of Psychology, Jacobs University, Bremen, Germany.
Table of Contents
1. Introduction to Affective ComputingRafael A. Calvo, Sidney K. D'Mello, Jonathan Gratch, and Arvid Kappas
Section One: Theories and Models
2. The Promise of Affective Computing
Rosalind W. Picard
3. A Short History of Psychological Perspectives of Emotion
Rainer Reisenzein
4. Neuroscientific Perspectives of Emotion
Andrew H. Kemp, Jonathan Krygier, and Eddie Harmon-Jones
5. Appraisal Models
Jonathan Gratch and Stacy Marsella
6. Emotions in Interpersonal Life: Computer Mediation, Modeling, and Simulation
Brian Parkinson
7. Social Signal Processing
Maja Pantic and Alessandro Vinciarelli
8. Why and How to Build Emotion-Based Agent Architectures
Christine Lisetti and Eva Hudlicka
9. Affect and Machines in the Media
Despina Kakoudaki
Section Two: Affect Detection
10. Automated Face Analysis for Affective Computing
Jeff Cohn and Fernando De la Torre
11. Automatic Recognition of Affective Body Expressions
Nadia Bianchi-Berthouze and Andrea Kleinsmith
12. Speech in Affective Computing
Chi-Chun Lee, Jangwon Kim, Angeliki Metallinou, Carlos Busso, Sungbok Lee, and Shrikanth S. Narayanan
13. Affect Detection in Texts
Carlo Strapparava and Rada Mihalcea
14. Physiological Sensing of Affect
Jennifer Healey
15. Affective Brain-Computer Interfaces: Neuroscientific Approaches to Affect Detection
Christian Mühl, Dirk Heylen, and Anton Nijholt
16. Interaction-Based Affect Detection in Educational Software
Ryan Baker and Jaclyn Ocumpaugh
17. Multimodal Affect Detection for Naturalistic Human-Computer and Human-Robot Interactions
Ginevra Castellano, Hatice Gunes, Christopher Peters, and Björn Schuller
Section Three: Affect Generation
18. Facial Expressions of Emotions for Virtual Characters
Magalie Ochs, Radoslaw Niewiadomski, and Catherine Pelachaud
19. Emotion Postures and Gestures
Stacy Marsella
20. Emotional Speech Synthesis
Felix Burkhardt and Nick Campbell
21. Emotion Modeling for Social Robots
Ana Paiva, Iolanda Leite, and Tiago Ribeiro
22. Preparing Emotional Agents for Intercultural Communication
Elisabeth André
Section Four: Methodologies and Databases
23. Multimodal Databases: Collection, Challenges, and Chances
Björn Schuller
24. Ethical Issues in Affective Computing (Research Studies and Outcomes)
Roddy Cowie
25. Research and Development Tools in Affective Computing
M. Sazzad Hussain, Sidney K. D'Mello, and Rafael A. Calvo
26. Emotion Data Collection and Its Implications for Affective Computing
Shazia Afzal and Peter Robinson
27. Emotion Elicitation
Jacqueline M. Kory and Sidney K. D'Mello
28. Crowdsourcing Techniques for Affective Computing
Robert R. Morris and Daniel McDuff
29. Emotion Mark-Up Language
Marc Schröder, Paolo Baggia, Felix Burkhardt, Catherine Pelachaud, Christian Peter, and Enrico Zovato
30. Machine Learning Techniques in Affective Computing
Ashish Kapoor
Section Five: Applications of Affective Computing
31. Feeling, Thinking, and Computing with Affect-Aware Learning Technologies
Sidney K. D'Mello and Art C. Graesser
32. Enhancing Informal Learning Experiences with Affect-Aware Technology
Chad Lane
33. Affect-Aware Reflective Writing Studios
Rafael A. Calvo
34. Emotions and Games
Georgios N. Yannakakis and Ana Paiva
35. Autonomous Closed-Loop Biofeedback: An Introduction and a Melodious Application
Egon L. van den Broek, Joris H. Janssen, and Joyce Westerink
36. Affect in Human-Robot Interaction
Ronald Arkin and Lilia Moshkina
37. Virtual Reality and Collaboration
Jakki Bailey and Jeremy Bailenson
38. Unobtrusive Deception Detection
Aaron Elkins, Stefanos Zafeiriou, Judee Burgoon, and Maja Pantic
39. Affective Computing, Emotional Development, and Autism
Daniel Messinger, Leticia Lobo Duvivier, Zachary Warren, Mohammad Mahoor, Jason Baker, Anne Warlaumont, and Paul Ruvolo
40. Relational Agents in Health Applications: Leveraging Affective Computing to Promote Healing and Wellness
Timothy Bickmore
41. Cyberpsychology and Affective Computing
Giuseppe Riva, Rafael A. Calvo, and Christine Lisetti
Glossary
Index