To the foreign world of Eris, Andrew has been forcibly taken. This is a world that he had only dreamed could have existed before, with mysterious and mythical beasts, the legendary magic and knights and heroes as from the countless stories of our world.
But this world is not the ideal one that he could have hoped for.
His father is gone, his world is lost to him and he is utterly and hopelessly alone. More than this, he is in the hands of a brilliantly insane man who is responsible for far more than a single murder. Vellen Grimeye holds loose loyalties and follows no one's plans but his own. His designs for Andrew remain ominous and cloaked.
Yet, in the shadows, a forlorn figure of vengeance waits for his moment to strike and upon the wings of fate to deliver his land from the machinations of those darker than Vellen Grimeye.
If he can rescue Andrew from Vellen's clutches and convince him to help his people by returning magic, his people may hope to break free from the Shadowlords that keep them enthralled.
Still, somewhere upon this world, Andrew's friend, Peter remains lost.
Throughout all of this Gam'el, watches, concerned, as the one who is to save them treads the edge.