In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.
About the Author
Leighton Evans is Senior Lecturer in Media Theory at Swansea University. He is the author of Locative Social Media: Place in the Digital Age (Palgrave, 2015) and co-author of Location-based Social Media: Space, Time and Identity (Palgrave, 2017).
Table of Contents
1. Introduction 2. The History of VR 3. The VR Business Model 4. VR Worlds, Utopias, and Dystopias 5. Materiality: The Reality and Necessity of the Material Base of VR 6. The Cultural Impact of VR 7. VR Futures: Where We Will Go in the Virtual World