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The Web: GulliverZone (The Web Series #1)
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The Web: GulliverZone (The Web Series #1)

by Stephen Baxter
 

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Welcome to the infinite worlds of The Web
February 7, 2027, is World Peace Day. All over the world, celebrations are in full swing. There's even free access to the Web today--a chance to sample the infinite worlds and endless possibilities of virtual reality. Finally, a chance for Sarah to spin into the Web. Too bad she has to bring her little brother, George,

Overview

Welcome to the infinite worlds of The Web
February 7, 2027, is World Peace Day. All over the world, celebrations are in full swing. There's even free access to the Web today--a chance to sample the infinite worlds and endless possibilities of virtual reality. Finally, a chance for Sarah to spin into the Web. Too bad she has to bring her little brother, George, with her. But Sarah knows she'll have a great time in GulliverZone, the best theme park in the Web, anyway. What Sarah doesn't know is that February 7, 2027, will turn out to be a day of danger beyond imagination.
The peace that is being celebrated in the real world does not extend into cyberspace. A mysterious being known only as the Sorceress seeks to use the Web for her own purposes...and she won't let anything--or anybody--stand her in way... in Stephen Baxter's The Web: GulliverZone.

Editorial Reviews

VOYA
These two cyberspace adventures, The Web: Gulliverzone and The Web: Lightstorm, are from a series that combines virtual reality with the Internet. It is World Peace Day 2027, and Sarah plans to spin into the Web for a virtual visit to the new theme park, Gulliverzone, which is loosely based on Gulliver's Travels. Unfortunately Sarah must bring her kid brother, George, along with her. Once they arrive, Sarah and George are shrunken by magic dust and attacked by struldbrugs working for the Empress of Lilliput. Sarah must find a way to get big again so that she and George can get back to reality. Gulliverzone contains some elements from Gulliver's Travels, including giants, a flying island, and Lilliputians. In Lightstorm, Aynsley sees inexplicable lightstorms over the marsh. After Aynsley and his Web friends investigate the mystery, they conclude that Bigene Industrie, a power company, is illegally dumping waste. They cannot go to the police because they acquired this information illegally by breaking into the company's files, and Bigene Industrie is now hunting them down. Aynsley and his friends must figure out a way to expose Bigene Industrie before they are caught. These two series entries do not connect in plot, but characters and events from Gulliverzone resurface in Lightstorm. Written by adult science fiction writers, both titles are too formulaic. The problems are solved easily, the resolution comes quickly, and the characters, courageous and inquisitive, always come out ahead. The books try to be futuristic with clichT science fiction elements such as holograms, virtual reality, and knowbots (librarians). Both books contain awebspeak glossary to help readers with lingo-one-mip, avatar, and phace. These short books are fast reads, but the pace is quite slow. Although the characters are young teens, these books will probably not be read by an older teen audience. This series is most likely to be read by fourth through sixth graders. VOYA CODES: 2Q 3P M (Better editing or work by the author might have warranted a 3Q; Will appeal with pushing; Middle School, defined as grades 6 to 8). 2005, Starscape/Tor, 109p., Trade pb. Ages 11 to 14.
—Sarah Cofer
School Library Journal
Gr 4-6-In the world Baxter has created, the Internet has evolved into a virtual-reality playground and kids wear Websuits and "spin" into a place that is indistinguishable from the real world. On World Peace Day 2027, young Sarah decides to take advantage of free Web access to explore the GulliverZone, a theme park based on Jonathan Swift's Gulliver's Travels. Soon, she and her younger brother are tied up with ropes just like the protagonist in the classic novel. When shrunken to Lilliputian size, they discover that their "scuttle buttons," which are designed to take them back to reality, are not functioning. Only the evil Empress Golbasta has the antidote to save them. She, however, wants to recruit children to download their consciousness and souls to eternal Web life while their physical bodies die. After a number of less-than-memorable adventures, the children defeat her. The premise of immortality via the Internet is interesting, but characterization is bland. Still, this book should be popular with Web-savvy paperback series junkies.-Tim Wadham, Maricopa County Library District, Phoenix, AZ Copyright 2005 Reed Business Information.

Product Details

ISBN-13:
9780765349415
Publisher:
Doherty, Tom Associates, LLC
Publication date:
05/01/2005
Series:
The Web Series , #1
Pages:
128
Product dimensions:
5.19(w) x 7.56(h) x 0.35(d)
Age Range:
10 - 13 Years

Meet the Author

Stephen Baxter was born in Liverpool and attended Cambridge University. Since then, he has worked in engineering, teaching, and computing. He is the award-winning author of more than two dozen science fiction novels for adults. The Web: GulliverZone is his first novel for children.

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