The Yellow Book of Games and Energizers: Playful Group Activities for Exploring Identity, Community, Emotions and More!
People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social, educational and personal development. Incorporating play into teaching and training not only makes learning fun, but it can also open minds to the value of cooperation, communication and reflection.

The book is a collection of tried and tested games for use in workshops, youth groups and the classroom, covering everything from icebreakers and group forming ideas, to brain-bending word games like "Napoleon Has Lost His Pipe" and hilarious high energy games like "Group Juggle". With clear instructions, delightful illustrations and discussion ideas for every game, this book makes it easy to encourage everyone from age 6 to 86 to think for themselves, use their imagination, and interact positively with those around them.

Packed with exciting and energizing games that will entertain everyone involved, this book will be a vital resource for teachers, youth group leaders, trainers, and anyone else wishing to enrich their work with playful games and ideas.

1140289219
The Yellow Book of Games and Energizers: Playful Group Activities for Exploring Identity, Community, Emotions and More!
People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social, educational and personal development. Incorporating play into teaching and training not only makes learning fun, but it can also open minds to the value of cooperation, communication and reflection.

The book is a collection of tried and tested games for use in workshops, youth groups and the classroom, covering everything from icebreakers and group forming ideas, to brain-bending word games like "Napoleon Has Lost His Pipe" and hilarious high energy games like "Group Juggle". With clear instructions, delightful illustrations and discussion ideas for every game, this book makes it easy to encourage everyone from age 6 to 86 to think for themselves, use their imagination, and interact positively with those around them.

Packed with exciting and energizing games that will entertain everyone involved, this book will be a vital resource for teachers, youth group leaders, trainers, and anyone else wishing to enrich their work with playful games and ideas.

43.95 In Stock
The Yellow Book of Games and Energizers: Playful Group Activities for Exploring Identity, Community, Emotions and More!

The Yellow Book of Games and Energizers: Playful Group Activities for Exploring Identity, Community, Emotions and More!

The Yellow Book of Games and Energizers: Playful Group Activities for Exploring Identity, Community, Emotions and More!

The Yellow Book of Games and Energizers: Playful Group Activities for Exploring Identity, Community, Emotions and More!

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$43.95 
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Overview

People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social, educational and personal development. Incorporating play into teaching and training not only makes learning fun, but it can also open minds to the value of cooperation, communication and reflection.

The book is a collection of tried and tested games for use in workshops, youth groups and the classroom, covering everything from icebreakers and group forming ideas, to brain-bending word games like "Napoleon Has Lost His Pipe" and hilarious high energy games like "Group Juggle". With clear instructions, delightful illustrations and discussion ideas for every game, this book makes it easy to encourage everyone from age 6 to 86 to think for themselves, use their imagination, and interact positively with those around them.

Packed with exciting and energizing games that will entertain everyone involved, this book will be a vital resource for teachers, youth group leaders, trainers, and anyone else wishing to enrich their work with playful games and ideas.


Product Details

ISBN-13: 9781849051927
Publisher: Jessica Kingsley Publishers
Publication date: 02/15/2011
Pages: 272
Product dimensions: 6.80(w) x 9.60(h) x 1.00(d)

About the Author

Jayaraja is a qualified Physical Education and Drama Teacher with 18 years of experience of working and training people in outdoor education and play, including working for YMCA National Centre, The Outward Bound Trust and Adventure Unlimited in the United Kingdom. He has a diploma in Gestalt psychotherapy, and he currently works as a counsellor at a youth counselling centre in Cambridge, UK. Erwin Tielemans is a Lions Quest master trainer, training teachers throughout Europe and assessing teacher trainers. He has a degree in pedagogical science, and is a qualified teacher. He currently lives near Antwerp in Belgium and runs his own training consultancy. He has been extensively published in the field of educational training.

Table of Contents

Preface 7

Introduction 9

1 Tips for Working with Energizer Games 11

2 Icebreakers, Trust and Community-Building Games 17

I like…18

Map 20

Round-up 21

One of four 24

Remember my name 26

Congregate 28

Progressive dinner 30

Behind the curtain 32

Who's away? (Smile for the camera) 34

Picture story 36

Inflatable helicopter 38

Name ball 40

Secret friend 42

Three letters 44

Speaker's ball 46

Common circle 48

Talk now 51

Group poster 55

Shake elbows 57

Atom game 58

ID card 61

Diversity 65

I am unique 67

Truth and honour 69

Community game! 72

Press meeting 78

Bingo 81

Graphology 86

I am, I was, I have 88

What is your opinion? 91

I hear and feel you 93

Name smash 95

That is right but… 97

First impression 99

Can I ask you something? 102

3 Forming Subgroups 105

1, 2, 3, 4 106

Puzzle 107

Ropes for pairs 108

Forming pairs 109

Greeting the world 111

Rattle box 113

Humming songs 114

Form groups with belongings 115

Grouping with feelings 116

What is on my back? 118

Spot on the forehead 121

Mango mango 123

Two feet, one hand 127

Disco 129

Flirting 131

Hurricane 134

I sit in the grass 136

The wave 138

Rotten fruit 140

4 Fun! 143

The hat of Aunt Mariette 144

Napoleon has lost his pipe 147

Group juggle 149

Frupple 151

The samurai 154

The storm 157

The zoo 159

ESP 163

Pudding 166

Evolutionary game 168

Poker face 170

Forester 172

Wink murder 173

My bonnie lies over the ocean 175

Peep canary 177

1, 2, 3, look 179

Simple Simon died 181

The mole catcher 183

Giant clocks 185

The giant's treasure 186

Tap, tap 188

Laughing circle 190

Laughing on a bike 192

Sausage 194

Tarzan 197

Falling leaf 200

Horse race 203

Racing balls 206

Balloon game 208

Argh ni go 210

Pushing hands 212

Particle accelerator 214

Copy copy 215

5 Communication 217

The orchestra 218

Cacophony 221

Cats and dogs in conversation 223

Secret spot 226

Yes/no 228

Fast fist fast 231

The world's worst listener 232

Swap shop 235

Biscuits 237

Chair game 241

You or me? 246

Text hats 248

6 Evaluating And Parting 251

Evaluate with symbols 252

Backing support 255

Feel-o-meter 258

With an image 260

Creative farewell 265

Star evaluation 267

Alphabetical List of the Energizer Games 269

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