Tom Clancy's Power Plays #7: Zero Hour

Tom Clancy's Power Plays #7: Zero Hour

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Tom Clancy's Power Plays #7: Zero Hour 3.4 out of 5 based on 0 ratings. 8 reviews.
Anonymous 11 months ago
Here's a little hard to keep track of as it went from area to area and I enjoyed it the final ending was a surprise
Anonymous More than 1 year ago
Although it is a little short and the character development is slow and disjointed, the plot is believeable and it is a good book.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Kept me guessing until the end
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Guest More than 1 year ago
This book is set up nicely with an interesting plot about (presumably) artificially-created gems and their 'laundering' through a legitimate dealer. The problem is that there is so much character development and so many side stories, that there is almost no time in the book left for the resolution of the crisis. It seems as if saving the world is a mere afterthought and gets a scant few pages of attention. The premise of the book left itself open to a much richer resolution, I was disappointed when I realized that there were only 20-30 pages left and we were no closer to ending the story. As a result the ending seemed very contrived and slap-dash.
Guest More than 1 year ago
I've read every book in this series, and they never cease to surprise me with their clever, sophisticated plots. Here we get crooked gem dealers in New York's diamond district, Pakistani terrorists set to kill millions in the New York/Tri-state area, and rebel action in Kashmir/India, all tossed into the pot with plenty of characterization. Super!