Can ScoobyDoo and the gang solve this castle caper before time runs out?
• This book features interactive learning games and activities that help build vocabulary and demonstrate reading comprehension and deductive reasoning skills.
• Teaches question words, plot elements and feelings and emotions.
• Ages 5-8 years.
• Works only with Tag™ Reading System and LeapReader™ Reading & Writing System (sold separately). Join Scooby Doo and the gang as they investigate a mansion full of monster mayhem. Explore the castle—but avoid the dungeon—and learn new vocabulary in this interactive book. Then take a fun quiz to help solve the spooky mystery.
Interactive activities engage readers and make this book rereadable and replayable. Begin by touching a character to choose a personal nifty knight name!
The castle and the story are full of twists and turns! Demonstrate powers of observation and reading comprehension to identify plot elements in the Factfinding Frenzy game. Learn to identify characters by matching pictures with words.
After the story, play the Castle Caper to learn advanced vocabulary about castles.
About the Series
The Read on Your Own Series is designed to foster a love of reading and support children as they build confidence and independence as readers.
LeapReader books tap into children's natural curiosity and inspire them to explore. By connecting LeapReader to a computer you can see your child’s progress, expand the learning with fun activities and get personalized skill insights.
Tag™ Reading System and LeapReader™ Reading & Writing System (sold separately)
|Age Range:||4 - 6 Years|