Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

by Roland Hess

Paperback

$48.40 $50.95 Save 5% Current price is $48.4, Original price is $50.95. You Save 5%.
View All Available Formats & Editions
Eligible for FREE SHIPPING
  • Usually ships within 1 week

Overview

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation by Roland Hess

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at http://www.focalpress.com/cw/hess-9780240817576/.

Product Details

ISBN-13: 9780240817576
Publisher: Taylor & Francis
Publication date: 06/27/2011
Pages: 312
Product dimensions: 7.40(w) x 9.60(h) x 0.70(d)

About the Author

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)

Table of Contents

  • Tradigital Blender
  • Chapter 1: Overview
    Chapter 2: Blender's Animation Tools and Workspaces
  • Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING
  • Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH
  • Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH
  • Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT .
  • Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS
  • Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION
  • Chapter 9: Specific Techniques.
    Chapter 10: Rendering and compilation
  • Customer Reviews

    Most Helpful Customer Reviews

    See All Customer Reviews