Games can lift an ordinary presentation or training session into a memorable learning experience. They involve participants in a way that a talking-head or high-tech presentation can't. Each of the 50 training games included in this book has notes on where it works best, possible pitfalls and variations, and strategies for getting the most out of participants. Tips are provided on what games can and cannot do, preparing to run a game, keeping control, what makes for a great game, and what causes reluctance in participants and how trainers can overcome that reluctance. This book will be helpful to trainers who want to find new ways to help trainees learn and develop skills such as leadership, communication, listening, goal setting, creativity, and teamwork.
|Publisher:||Allen & Unwin Pty., Limited|
|Product dimensions:||8.50(w) x 11.07(h) x 0.56(d)|