Transdisciplinary Digital Art: Sound, Vision and the New Screen

Transdisciplinary Digital Art: Sound, Vision and the New Screen

Paperback(2008)

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Overview

Transdisciplinary Digital Art: Sound, Vision and the New Screen by Randy Adams

This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdisciplinary Digital Art is a confirmation of the vitality and breadth of the digital arts. Collecting essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the 21st Century.

Product Details

ISBN-13: 9783540794851
Publisher: Springer Berlin Heidelberg
Publication date: 06/06/2008
Series: Communications in Computer and Information Science , #7
Edition description: 2008
Pages: 501
Product dimensions: 6.00(w) x 9.30(h) x 1.20(d)

Table of Contents

Introduction: Why Transdisciplinary Digital Art?.- Introduction: Why Transdisciplinary Digital Art?.- I Philosophies of the Digital.- The Ethics of Aesthetics.- Ethical and Activist Considerations of the Technological Artwork.- DIY: The Militant Embrace of Technology.- Tuning in Rorschach Maps.- Body Degree Zero Anatomy of an Interactive Performance.- Artificial, Natural, Historical.- The Colour of Time (God Is a Lobster and Other Forbidden Bodies).- Behind the Screen: Installations from the Interactive Future.- II Digital Literacies.- Transliteracy and New Media.- Digital Archiving and "The New Screen".- Digital Fiction: From the Page to the Screen.- The Present [Future] of Electronic Literature.- Transient Passages: The Work of Peter Horvath.- III Multimedia Composition and Performance.- Visceral Mobile Music Systems.- Designing a System for Supporting the Process of Making a Video Sequence.- Video Game Audio Prototyping with Half-Life 2 .- Computer-Assisted Content Editing Techniques for Live Multimedia Performance.- Computational Audiovisual Composition Using Lua.- Interrellation: Sound-Transformation and Remixing in Real-Time.- Functors for Music: The Rubato Composer System.- Inventing Malleable Scores: From Paper to Screen Based Scores.- Glimmer: Creating New Connections.- Variations on Variations.- IV Interfaces and Expression.- Gestures, Interfaces and other Secrets of the Stage.- Beyond the Threshold: The Dynamic Interface as Permeable Technology.- CoPuppet : Collaborative Interaction in Virtual Puppetry.- Experiments in Digital Puppetry: Video Hybrids in Apple’s Quartz Composer.- Formalized and Non-formalized Expression in Musical Interfaces.- V Digital Space: Design, Movement, and Robotics.- Interactive Spaces.- From Electric Devices to Electronic Behaviour.- Scentsory Design®: Scent Whisper and Fashion Fluidics.- Advances in Expressive Animation in the Interactive Performance of a Butoh Dance.- Anthropocentrism and the Staging of Robots.- VI Digital Performance in Urban Spaces.- Imaging Place: Globalization and Immersive Media.- About... Software, Surveillance, Scariness, Subjectivity (and SVEN).- The NOVA Display System.- Four Wheel Drift.

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