Trauma in American Popular Culture and Cult Texts, 1980-2020
This book examines trauma in late twentieth- and twenty-first century American popular culture. Trauma has become a central paradigm for reading contemporary American culture. Since the early 1980s, an extensive range of genres increasingly feature traumatised protagonists and traumatic events. From traumatised superheroes in Hollywood blockbusters to apocalyptic-themed television series, trauma narratives abound.

Although trauma is predominantly associated with high culture, this project shows how popular culture has become the most productive and innovative area of trauma representation in America. Examining film, television, animation, video games and cult texts, this book develops a series of original paradigms through which to understand trauma in popular culture. These include: popular trauma texts’ engagement with postmodern perspectives, formal techniques termed ‘competitive narration’, ‘polynarration’ and ‘sceptical scriptotherapy’, and perpetrator trauma in metafictional games.
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Trauma in American Popular Culture and Cult Texts, 1980-2020
This book examines trauma in late twentieth- and twenty-first century American popular culture. Trauma has become a central paradigm for reading contemporary American culture. Since the early 1980s, an extensive range of genres increasingly feature traumatised protagonists and traumatic events. From traumatised superheroes in Hollywood blockbusters to apocalyptic-themed television series, trauma narratives abound.

Although trauma is predominantly associated with high culture, this project shows how popular culture has become the most productive and innovative area of trauma representation in America. Examining film, television, animation, video games and cult texts, this book develops a series of original paradigms through which to understand trauma in popular culture. These include: popular trauma texts’ engagement with postmodern perspectives, formal techniques termed ‘competitive narration’, ‘polynarration’ and ‘sceptical scriptotherapy’, and perpetrator trauma in metafictional games.
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Trauma in American Popular Culture and Cult Texts, 1980-2020

Trauma in American Popular Culture and Cult Texts, 1980-2020

by Sean Travers
Trauma in American Popular Culture and Cult Texts, 1980-2020

Trauma in American Popular Culture and Cult Texts, 1980-2020

by Sean Travers

Paperback(1st ed. 2022)

$109.99 
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Overview

This book examines trauma in late twentieth- and twenty-first century American popular culture. Trauma has become a central paradigm for reading contemporary American culture. Since the early 1980s, an extensive range of genres increasingly feature traumatised protagonists and traumatic events. From traumatised superheroes in Hollywood blockbusters to apocalyptic-themed television series, trauma narratives abound.

Although trauma is predominantly associated with high culture, this project shows how popular culture has become the most productive and innovative area of trauma representation in America. Examining film, television, animation, video games and cult texts, this book develops a series of original paradigms through which to understand trauma in popular culture. These include: popular trauma texts’ engagement with postmodern perspectives, formal techniques termed ‘competitive narration’, ‘polynarration’ and ‘sceptical scriptotherapy’, and perpetrator trauma in metafictional games.

Product Details

ISBN-13: 9783031132896
Publisher: Springer International Publishing
Publication date: 10/13/2022
Edition description: 1st ed. 2022
Pages: 257
Product dimensions: 5.83(w) x 8.27(h) x 0.00(d)

About the Author

‘Dr Sean Travers is an independent scholar based in Cork, Ireland. She obtained her PhD in University College Cork and has published several articles about trauma, popular culture, postmodernism, and American literature and culture.’

Table of Contents

1. Introduction.- 2. Trauma and Postmodernism: Mark Z. Danielewski’s House of Leaves and Stanley Kubrick’s The Shining .- 3. Competitive Narration: Tim Burton’s Batman Returns and David Lynch and Mark Frost’s Twin Peaks .- 4. Polynarration: in The Wachowskis’ Sense8 (2015-2018), Rebecca Sugar’s Steven Universe (2013-2019), and Nia DaCosta’s Candyman (2021) .- 5. Sceptical scriptotherapy in Brit Marling and Zal Batmanglij’s The OA and Sam Esmai’s Mr Robot.- 6. Perpetrator Trauma in Video Games: Team Salvato’s Doki Doki Literature Club and Toby Fox’s Undertale.- 7. Conclusion.
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