Ultimate Guide to Video Game Writing & Design

Ultimate Guide to Video Game Writing & Design

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Product Details

ISBN-13: 9781580650663
Publisher: Potter/Ten Speed/Harmony/Rodale
Publication date: 01/08/2008
Pages: 272
Sales rank: 193,826
Product dimensions: 6.00(w) x 9.00(h) x 0.54(d)

About the Author

Flint Dille is an American writer and game designer. He is best known for his animated work, including Transformers, G.I. Joe, and An American Tail: Fievel Goes West. He has also written for games, including The Chronicles of Riddick: Escape from Butcher Bay and Dead to Rights. He is the author with John Zuur Platten of The Ultimate Guide to Video Game Writing and Design.

John Zuur Platten began his career at Universal Studios, working as a production coordinator on a number of series including Lassie and Harry and the Hendersons. He currently works in games and interactive media, and was the producer, lead designer, director, and writer for the Eidos video game Fear Effect. He lives in California.

Table of Contents


Acknowledgments     v
Introduction     vii
The Influences of Storytelling in a Digital Universe     1
Video Game Story Structure and Work Approach     14
Game Story Theory and Dialogue     35
Video Game Construction Techniques and Strategies     49
Building Characters     65
Steps to the Game Concept and Script     89
The High-Level Design Document     101
Game Properties as Franchises     111
Inside the Creative Process     119
The Team and the Dynamics of Development     137
Changes, Revisions, and Creative Criticism     150
Getting Down to Business     171
Career Considerations     178
End Game: Wrapping It Up     196
Game Glossary     201
Backwater Game Design Document     219
Sample Sequences     246

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Ultimate Guide to Video Game Writing & Design 3.6 out of 5 based on 0 ratings. 8 reviews.
JimJJ More than 1 year ago
This book is geared toward anyone who wants to manage the game designing process. It is about writing the game's story, not about writing the game's code.
JMHolt More than 1 year ago
I am a High School game programming & design teacher. We use Unity for all our game development and this book comes highly recommended from the Unity in Education Curricular Framework writers. Its an incredible book for those looking at the design and writing aspects of creating a video game. I have quotes from this book on my classroom wall. Its important to know that this game isn't about how to code or create art for video games. Its about how to write for them as a unique medium for storytelling and how your writing influences and affects the design of the game. I highly recommend it.
Anonymous More than 1 year ago
It is a GOOD book but it needs to talk more about how you can make money off of the game rather than just keeping it to yourself and your friends.
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Juliette Bresnahan More than 1 year ago
i am ssd to write this reveiw for you, but i dont want anyone wasting their money on this book. it lacks the catchy opening, or a grabber, to lure the reader in. also, it was clearly a mistake to use odd pictures meshed together and call it a title page.