This is more than just another book on Internet studies. Tracing the pervasive influence of 'digital culture' throughout contemporary life, this text integrates socio-economic understandings of the 'information society' with the cultural studies approach to production, use, and consumption of digital media and multimedia.
Refreshingly readable and packed with examples from profiling databases and
mashups to cybersex and the truth about social networking, Understanding Digital Culture:
• crosses disciplines to give a balanced account of the social, economic and cultural dimensions of the information society
• illuminates the increasing importance of mobile, wireless and converged media technologies in everyday life
• unpacks how the information society is transforming and challenging traditional notions of crime, resistance, war and protest, community, intimacy and belonging
• charts the changing cultural forms associated with new media and its consumption, including music, gaming, microblogging and online identity
• illustrates the above through a series of contemporary, in-depth case studies of digital culture.
This is the perfect text for students looking for a full account of the information society, virtual cultures, sociology of the Internet and new media.
|Product dimensions:||6.70(w) x 9.50(h) x 0.70(d)|
About the Author
Vincent Miller is Lecturer in Sociology in the School of Social Policy, Sociology and Social Research at the University of Kent
Table of Contents
Introduction Revolutionary Technologies? Determinisms The Social Determinism of Technology Technological Enablement Base, Superstructure, InfrastructureThe Structure of the Book Chapter 1: Key Elements of Digital MediaTechnical Processes Digital Networked Interactive Hypertextual/Hypermediated Automated DatabasedCultural Forms Context (or Lack of It) Variability Rhizome Process Immersive Experiences Telepresense Virtuality Simulation Case Study: What Are Video Games? A Conundrum of Digital Culture Are Video Games 'Narratives'? Are Video Games 'Games'? Are Video Games 'Simulations'? Chapter 2: The Economic Foundations of the Information AgePost-Industrialism Problems with the Post-Industrial ThesisThe Information Society Post-Fordism and Globalization Informationalism and the Network Society The Structure of Networks The Space Flows and Timeless Time Network Economy and network Enterprise Weightless Economies, Intellectual Property and the Commodification of Knowledge Weightless Money Weightless Services Weightless Products The Advantages of a Weightless Economy (Intellectual) Property in a Weightless Economy Information FeudalismChapter 3: Convergence and the Contemporary Media ExperienceTechnological Convergence Regulatory Convergence Media Industry Convergence Concerns about Media Convergence Convergence Culture and the New Media Experience The Creation of Cross-Media Experiences Participatory Media Culture Collective Intelligence Producers, Consumers and 'Produsage'Case Study: The Changing Culture Industry of Digital Music The Digitalization of Music and Its Discontents 'Mash-Ups' and the Crisis of Authorship in Digital Culture Digital Music Cultures and Music Consumption Chapter 4: Digital Inequality: Social, Political and Infrastructural Contexts'Digital Divides' and 'Access' Domestic Digital Divides Global Digital Divides Mobile Phones, Access and the Developing World Economic Reasons Social Reasons Legislative Reasons The Benefits of Mobile Telephony for the Developing World Chapter 5: 'Everyone Is Watching': Privacy and Surveillance in Digital LifeThe Changing Cultural Contexts of Privacy Privacy as a Legal Construction: A Contradiction Digital Surveillance: Spaces, Traces and Tools Key Tools of Digital Surveillance The Rise of Surveillance: Causes and Processes Security Imperatives: Surveillance and the Nation State Surveillance, Control Imperatives and Bureaucratic Structures Techno-Logic Commercial Imperatives and the Political Economy of Surveillance Marketing and Personal Data Collection Databases, Data-Mining, and Discourses The Power of Profiling Databases and Profiling: Pro's and Con's Why Care about Surveillance Society? Chapter 6: Information Politics, Subversion and WarfareThe Political Context of Information Politics ICT-Enabled Politics Visibility Internal Organisation and Mobilisation External Collaboration and Coordination Flexible Organisation and 'Smartmobs' Permanent Political Campaigns: Linear Collaboration An Internet Public Sphere? Digital Disobedience: ICT-Based Activism ICTs and Mainstream PoliticsCyber Politics by Another Means: Cyber Warfare Cyber Warfare as Network-Centric Warfare Cyber Warfare as Information Warfare Cyber Warfare as Espionage Cyber Warfare as Economic Sabotage Cyber Warfare as Critical Infrastructure Attack Adjunct AttacksChapter 7: Digital Identity'Objects to Think With': Early Internet Studies and Post-StructuralismPersonal Home Pages and the 'Re-Centring' of the Individual Personal Blogging, Individualisation and the Reflexive Project of the Self Social Networks, Profiles and Networked Identity Avatar and Identity Case Study: Cybersex, Online Intimacy and the Self The Late-Modern Context of Love and Intimacy Cybersex: A Novel Form of Intimacy Chapter 8: Social Media and the Problem of Community: Space, Relationships, NetworksSearching for Lost Community: Urbanisation, Space and Scales of Experience Community, Globalisation, Technology and Individualism'Virtual' Communities: The Next Step? The Virtues of Virtual Communities The Vices of Virtual Community The Reality of the Situation Network Societies, Network Socialities and Networked Individualism The Network Society Revisited Networked Individualism The Truth about the Networks Case Study: Social Networking, Microblogging, Language and Phatic Culture Technology, Presence and the Post-Social Language, Technology and Phatic CommunicationChapter 9: The Body and Information TechnologyThe Body, Technology and Society The Posthuman Cyborgs Material as Information 1: Extropianism and disembodiment, or 'Flesh Made Data' Material as Information 2: Technological Embodiment or 'Data Made Flesh'Technology, Embodiment Relations and the 'Homo Faber' Embodiment Relation and Mobile Technologies Conclusion: Base, Superstructure and Infrastructure (Revisited)