This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS, so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping). You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating Unity projects that will run on the entire spectrum of iOS devices. Learn how to plan for supporting multiple iOS devices before you start writing your first script. Consider performance and advanced game topics that will speed up your game development while solving real world problems. Add GUIs, use sophisticated .NET programming concepts, and examine scripts and shaders, interact with servers, and interact with projects that deal with real issues. Unity iOS Essentials provides you with a fully illustrated and fully commented guide for realising your game idea using advanced concepts that work on the iOS family of mobile devices.
|Edition description:||New Edition|
|Product dimensions:||7.50(w) x 9.25(h) x 0.74(d)|
About the Author
Robert Wiebe has been developing games for more than 30 years. He has a Bachelors degree in Computer Science from Simon Fraser University. He has been a professional software developer for more than 25 years, developing software used by major corporations including Motorola and Hewlett Packard. His game development company, BurningThumb Software, has developed and released games using the Torque Game Engine, the Cocos2D game engine and the Unity3D game engine for desktop and iOS platforms.
Most Helpful Customer Reviews
This was written for users with 3D animation experience (specifically with Unity for the desktop) who wish to explore iOS as a platform. I don't have any experience with Unity, but do with the programming side of the text. I understood the coding side of the book, but the majority of the 3D animation terms and assumed knowledge went straight over my head. However, I'm determined to push myself through the book as the author has explained many of the issues relatively clearly. Aside from the required knowledge of Unity, the book does explain different issues relating to game design, with an iOS device as the platform due to the processing power of the devices compared to a desktop. Overall, I'd recommend this book to someone who already has Unity experience, and for others like me, to learn about Unity first, and then how to apply it to an iOS device.