Unleashing Creative Genius: STEAM Studio's Impact on Learning

Unleashing Creative Genius: STEAM Studio's Impact on Learning

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Overview

Unleashing Creative Genius: STEAM Studio's Impact on Learning by David Reid, Mandi Sonnenberg

How can we better prepare our current generations of learners to enjoy fulfilling, creative 21st century careers?

STEAM Studio was developed to offer students an alternative form of learning that would function as an overlay to traditional classroom education. We bring students into a professional architecture studio that applies STEAM (science, technology, engineering, art, mathematics) skills every day, introduce them to the Design Thinking process, and give them hands-on STEAM projects where there are few limits and lots of room for experimentation, failure, and ultimately success.

Join us on a learning expedition that begins by creating a culture of problem solving, resourcefulness and choice, and extends as far as the students' imaginations can take them.

Includes:

Program profiles

Educational outcomes

Secret ingredients for impactful learning

Tips for starting your own STEAM program

Access to useful resources

And so much more really good stuff...

All proceeds from the book go to STEAM Studio.

Product Details

ISBN-13: 9780999069608
Publisher: STEAM Studio
Publication date: 05/03/2017
Series: STEAM Studio , #1
Edition description: New Edition
Pages: 212
Sales rank: 549,517
Product dimensions: 8.50(w) x 8.50(h) x 0.58(d)

About the Author

David Reid is a leader in Gould Evans' education design practice, and a co-founder of STEAM Studio where he plays an instrumental role in gathering qualitative and quantitative feedback on the program's impact on students' and teachers' learning experiences.

In his role with Gould Evans, David applies insights from the firm's education research and project experience to benefit clients across its five national studios. His curiosity has led to the firm's adoption of a uniquely multidisciplinary design process, unlocking new insights through collaborative work with educators, anthropologists, psychologists, industrial designers, and industry partners of education institutions.

He is particularly passionate about engaging the unbridled minds of young students, and tapping into their creative genius to reframe standards in educational planning. His end goal is the exploration of emerging 21st-century educational pedagogies and how they interact with new designs for the built environment. STEAM Studio is an ideal incubator for such opportunities.

Dr. Sonnenberg is a professor in the Department of Education at Rockhurst University in Kansas City, Missouri. She co-founded STEAM Studio in 2014, wanting to create a space where current and future teachers could experience Design Thinking and develop that method in their own classrooms.

Anyone who knows Dr. Sonnenberg knows that she cannot sit still. Having researched the effectiveness of mobility in increased engagement, she makes sure that in her Rockhurst University graduate and undergraduate courses, as well as in STEAM Studio, she and her learners are moving, questioning, building and evolving themselves: mind, body and (hopefully) soul.

She was awarded the 2015 Excellence in Community-Based Teaching & Scholarship Award and the 2016 Educator of the Year award from the American Institute of Architects.

Table of Contents

Preface

Introduction: STEAM Studio—Inspired Learning

Addressing a need: Preparing our next generation of learners and leaders

Design Thinking: The foundation for creative confidence and better learning

Learning Culture: Creating an environment that optimizes Design Thinking

Why does it work?: Where research and STEAM Studio meet

Looking ahead: Extending the positive impacts of STEAM Studio

Acknowledgements

Resources and References

About the Authors and STEAM Studio Co-Founders

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Unleashing Creative Genius: STEAM Studio's Impact on Learning 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago
Highly informative book for me on the role in design in our education, and how it will specifically help today’s youth participate in tomorrow’s working world. It was interesting to read the creative approach Gould Evans and the partnering institutions took in making an environment that inspired youth participation and growth in terms of design. The book is super easy to read, isn’t text heavy, and contains vital information for our educators and parents. I wish that some of the methods employed in the STEAM program were used when I was in my K-12 education. The book reminds us of the inevitable changes in future job markets, where technology will likely take over all jobs but ones that require uniquely human capabilities, such as design and creative problem solving. A must read.