ISBN-10:
0415738415
ISBN-13:
9780415738415
Pub. Date:
12/11/2014
Publisher:
Taylor & Francis
Unmasking Theatre Design: A Designer's Guide to Finding Inspiration and Cultivating Creativity / Edition 1

Unmasking Theatre Design: A Designer's Guide to Finding Inspiration and Cultivating Creativity / Edition 1

by Lynne Porter

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Product Details

ISBN-13: 9780415738415
Publisher: Taylor & Francis
Publication date: 12/11/2014
Edition description: New Edition
Pages: 320
Sales rank: 529,746
Product dimensions: 7.50(w) x 9.25(h) x 0.70(d)

About the Author

Lynne Porter is Resident Designer and Director of the Theatre Program at Fairfield University, where she has been teaching, administrating, and making theatre since 1995.She is also the Academic Director of Creative Life Residential College, a sophomore experience focused on inspiring the creative impulse. She regularly designs for the Bloomsburg Theatre Ensemble, where she is an Affiliated Artist of the Ensemble. She also designs with the Guerrilla Shakespeare Project in New York and various theatres from Maine to Georgia. Lynne is an associate member of the Shakespeare Theatre Association of America and a member of the United States Institute for Theatre Technology, as well as the Association for Theatre in Higher Education. She holds an MFA in scenic design from Indiana University.

Table of Contents

Introduction

Part One: Theatre and Design

Chapter 1: The Nature of Theatre

Chapter 2: The Designer’s Goal

Chapter 3: Two Key Elements of Any Design

Chapter 4: The Designer's Expressive Tools

Part Two: Deconstructing the Creative Process

Chapter 5: Thinking About Thinking

Chapter 6: Idea Generation

Chapter 7: Defining the Creative Process

Part Three: Putting Theory into Practice

Chapter 8: Creative Process/Design Process

Chapter 9: Fallacies about the Design Process

Chapter 10: Essential Activities for the Designer

Part Four: Unpacking the Design Process

Chapter 11: Comprehend the Nature of the Design Problem

A. Play Reading

B. Embrace the Production Limitations

Chapter 12: Gather Inspiration

A. Play Analysis

B. Visual Research

Chapter 13: Invent Solutions

A. [Good] Design Ideas

B. [Good] Design Expressions

Chapter 14: Develop the Work

Chapter 15: Present the [Best] Solution

Chapter 16: When You Get Stuck

Chapter 17: Dracula, a Case Study of a Complete Design Process

Part Five: Putting it All Together

Chapter 18: Collaboration

Chapter 19: Personal Factors

Chapter 20: Designers of Dreams

Appendix: Supplemental Exercises and Information

A. More Play Reading Exercises

B. More Play Analysis Exercises

C. More Design Expression Exercises

D. More Development Exercises

E. More Presenting the [Best] Solution Exercises

F. More Courage, Commitment and Focus Exercises

G. More Introvert/Extrovert Exercises

H. Design Conferences Unpacked

Suggested Reading

Software Resources

End Notes

Production Credits

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