Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.
This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art.
Unreal® is a registered trademark of Epic Games, Inc.
Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.
|Publisher:||Taylor & Francis|
|Product dimensions:||7.40(w) x 9.20(h) x 0.70(d)|
Table of Contents
Introduction: So You Want To Make Games
Coming Up with a Plan
Leading the Player with Lighting
Events and Triggers: What’s Kismet?
User Interfaces and Menus
Refining Your Work
Special Effects and Cutscenes
Animated Characters in Cutscenes
Art, "The Unreal Way"
3D Design and Autodesk 3D Studio Max
2D Images and GIMP
Using Max with GIMP
Process and Methods
Making Better Materials
Props and Objects
Cascade and Particle Systems
The AnimTree Editor
Why Learn Unreal?
Introduction to Unreal Script
Weapons and Characters
Finishing Touches and UDK