by Richard Dansky


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Vaporware by Richard Dansky

Video game projects get shut down all the time, but when the one Ryan Colter and his team have poured their hearts into gets cut, something different happens: the game refuses to go away. Now Blue Lightning is alive, and it wants something from Ryan - something only he can give it.

And everybody knows how addictive video games can be...

Product Details

ISBN-13: 9781936564774
Publisher: JournalStone
Publication date: 05/24/2013
Pages: 346
Product dimensions: 6.00(w) x 9.00(h) x 0.77(d)

About the Author

Writer, game designer and cad, Richard Dansky was named one of the Top 20 videogame writers in the world in 2009 by Gamasutra. His work includes bestselling games such as TOM CLANCY’S SPLINTER CELL: CONVICTION, FAR CRY, TOM CLANCY’S RAINBOW SIX: 3, OUTLAND, and the upcoming SPLINTER CELL: BLACKLIST. His writing has appeared in magazines ranging from The Escapist to Lovecraft Studies, as well as numerous anthologies. The author of the critically acclaimed novel FIREFLY RAIN, he was a major contributor to White Wolf’s World of Darkness setting with credits on over a hundred RPG supplements. Richard lives in North Carolina with his wife, statistician and blogger Melinda Thielbar, and their amorphously large collections of books and single malt whiskys.

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Vaporware 3.7 out of 5 based on 0 ratings. 3 reviews.
michaelhoogkamer More than 1 year ago
Vaporware come alive Rich Dansky knows what he's talking about and that sips through in this book where it concerns the gaming business, software design and testing. Having your software come alive and really interface with your creation is a fantasy prominent in all designers, gaming or otherwise, and he pulls it off with ease and credibility.  Readers who had or still have to frequent boring and usually unnecessary boardroom meetings can identify with that part of the story; but, truth be told, they are a reality and as such need to be part of this story too to make it believable. Those of us readers who are also working in the area of software development (games or otherwise) can identify with the unfortunate culling of lovable projects as well as the different stages of software development and testing. Readers who are familiar with neither of the above, will get a very good idea how the computer and console games that they play come alive so to say. The most fascinating part of this story is that where at its core it can be described as "Artificial Intelligence come Alive", it does so in a completely different environment that what one would expect. Not in some distant and alien future, but in the present, in the now.
niahflame More than 1 year ago
Not what I expected or hoped for. This book isn't really about a video game character running around killing people. It's more about the man who created her. It dragged on a bit, and was a bit too techy for me, but overall it was an OK read. I would say it's more about obsession than horror. 
Anonymous More than 1 year ago
*Disclosure: I worked with Richard Dansky on the promotion of this book; however, I read it before I did the work, and these are my thoughts* I would have given it five stars, but I will admit I thought there would be more of the supernatural/horrific bad guy moments than there were. One strength I found in this novel was that by the end of the book I had a lot to question about who the hero actually was, and who the antagonist really was. I won't say more than that, but I think the answers will surprise you. This book is definitely worth it, but make sure you're expecting a portrait of very real, very flawed human beings who happen to have some strange stuff come into their lives.