Violent Video Games and Society

Violent Video Games and Society

by Gloria G. Adams

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Product Details

ISBN-13: 9781534500556
Publisher: Greenhaven Publishing
Publication date: 08/28/2017
Pages: 224
Product dimensions: 6.00(w) x 1.25(h) x 9.00(d)
Age Range: 14 - 17 Years

Table of Contents

The Importance of Opposing Viewpoints 11

Introduction 14

Chapter 1 Can Playing Violent Video Games Alter Our Behavior?

Chapter Preface 18

1 Violent Video Games Have Harmful Effects Brad J. Bushman 20

2 Violent Video Games Aren't Necessarily the Cause of Aggressive Behavior Michael Kasumovic 26

3 Violent Video Games Are a Risk Factor for Youth Violence: Iowa State University News Service 32

4 Playing Video Games Does Not Cause Violence Matt Terzi 40

5 Playing Video Games Reduces Stress Eddie Makuch

Periodical and Internet Sources Bibliography 48

Chapter 2 What Is the Effect of Violent Video Games on Health and Development?

Chapter Preface 50

1 Research Shows Violent Video Games Reduce Emotional Reactivity Craig Anderson 52

2 Violent Video Games Can Desensitize Young People Shankar Vedantam 56

3 Cooperative Video Gaming Can Increase Prosocial Behavior Jeffrey MacCormack 61

4 Playing Violent Video Games Increases Stress Yousseff Hasan Laurent Begue Brad J. Bushman 70

5 Playing Video Games Reduces Your Stress Ryan Dube 84

6 How Violent Games are Bad for Your Kids Laura St. John 89

7 Interpretations of Video Game Studies Depend on Your Agenda John Walker 93

Periodical and Internet Sources Bibliography 100

Chapter 3 Can Violent Video Games Lead to Extreme or Criminal Behavior?

Chapter Preface 102

1 Video Games Don't Make Deadly Shooters Brendan Keogh 104

2 Violent Video Games: A Place for Cyberbullying Jesse Aaron 114

3 Changing Video Games Could Stop Bullying Patrick Stafford 119

4 Study Finds No Impact of Violent Video Games on Bullying Christopher J. Ferguson Cheryl K. Olson 124

5 We Can't Ignore the Connections Between Violent Video Games and Criminal Activity Andy Ruddock 133

Periodical and Internet Sources Bibliography 137

Chapter 4 Should the Government Regulate Violent Video Games?

Chapter Preface 139

1 More Studies, More Policies Needed for Video Games Joyram Chakraborty Nirali Chakraborty 141

2 Violent Video Games Should Be Banned Eric Roberts 150

3 Do We Need More Video Game Violence Regulation? Shawn Schuster 155

4 Law Banning Sales of Violent Video Games to Minors Overturned by Supreme Court Derek Green 162

5 Banning Violent Video Games Won't Eliminate the Violence in Our Culture Alyssa Rosenberg 170

Periodical and Internet Sources Bibliography 176

For Further Discussion 177

Organizations to Contact 180

Bibliography of Books 183

Index 186

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