Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings

Paperback(2003)

$99.00
Eligible for FREE SHIPPING
  • Want it by Thursday, September 27?   Order by 12:00 PM Eastern and choose Expedited Shipping at checkout.

Overview

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings by Olivier Balet

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003.

The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Product Details

ISBN-13: 9783540205357
Publisher: Springer Berlin Heidelberg
Publication date: 01/12/2004
Series: Lecture Notes in Computer Science , #2897
Edition description: 2003
Pages: 244
Product dimensions: 6.10(w) x 9.25(h) x 0.02(d)

Table of Contents

Real-Time Technologies.- Seizing Power: Shaders and Storytellers.- Real-Time Lighting Design for Interactive Narrative.- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.- A Cinematography System for Virtual Storytelling.- Narrativity and Authoring.- Authoring Highly Generative Interactive Drama.- Character-Focused Narrative Generation for Execution in Virtual Worlds.- Managing Authorship in Plot Conduction.- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.- From the Necessity of Film Closure to Inherent VR Wideness.- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors.- Mediation and Interface.- Stories in Space: The Concept of the Story Map.- Mediating Action and Background Music.- The Effects of Mediation in a Storytelling Virtual Environment.- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment.- Group Interaction and VR Storytelling in Museums.- Beyond Human, Avatar as Multimedia Expression.- Virtual Characters.- Building Virtual Actors Who Can Really Act.- The V-Man Project: Toward Autonomous Virtual Characters.- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller.- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data.- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents.- Mixed Reality.- The Art of Mixing Realities.- ”Just Talking about Art” – Creating Virtual Storytelling Experiences in Mixed Reality.- Users Acting in Mixed Reality Interactive Storytelling.- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities.- Applications.- Using Virtual Reality for ”New Clowns”.- Storytelling for Recreating Our Selves: ZENetic Computer.- A Distributed Virtual Storytelling System for Firefighters Training.- CITYCLUSTER ”From the Renaissance to the Megabyte Networking Age” A Virtual Reality & High Speed Networking Project.- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.

Customer Reviews

Most Helpful Customer Reviews

See All Customer Reviews