Voidhawk is the first book in an space fantasy series blending swords, sorcery, and travel through the void between worlds. It's wooden ships in space, read on and experience a multi-verse of new delights!
Too young and naïve to care about the tensions between nations, Dexter Silvercloud considered himself the luckiest man alive when he found a derelict voidship hidden amongst some asteroids. Making it void-worthy and finding a crew to sail it seem like minor problems when he ends up in a Federation prison.
Rotting in a communal cell, Dexter's luck shows a fickle side when a mysterious elven woman is thrust into into his life. Helping her fend off an assault Dexter quickly learns that her mind and her tongue are weapons against which he has little defense. Unable to resist, he hires her at the first opportunity.
Surviving both politics, sorcery, and even ancient curses will force the growing crew of the Voidhawk to put aside their differences and work together. What remains for the young captain is the lessons of when to heed his mind, and when to heed his heart.
Look for the continuing adventures of the Voidhawk:
Book 1: Voidhawk
Book 2: Voidhawk - The Elder Race
Book 3: Voidhawk - Redemption
Book 4: Voidhawk - The White Lady
Book 5: Voidhawk - Lost Soul
Book 6: Voidhawk - The City at the Edge of Forever
Book 7: Voidhawk - Broken Shards
Book 8 : Voidhawk - Fallen Goddess
About the Author
Jason Halstead has always had colorful stories to tell. At an early age that creativity usually resulted in some kind of punishment. At long last he's come into his own and has turned his imagination into an asset that is keeping thousands of people entertained.
When he's not writing Jason spends his time with his wife and two children, trying to relive his glory days as a powerlifter, or developing new IT systems for his dayjob.
He enjoys reading and responding to fan mail as well, so if you liked any of his books, don't be shy! Sign up for his newsletter, find him on the web at http://www.booksbyjason.com, email him at: email@example.com, or follow him on Twitter: @booksbyjason.
Most Helpful Customer Reviews
"Take my love, take my land, Take me where I cannot stand. I don't care. I'm still free. You can't take the sky from me!" Why I have the theme song to Firefly in my head after reading Voidhawk will be apparent to anyone who's ever seen the show and read the book. Imagine a Firefly-Spelljammer crossover. You now have a pretty good idea of how Voidhawk is set. What do you mean that wasn't enlightening? How about this? Spelljammer is a role playing game set on space going sailing ships. Firefly is probably the best sci-fi TV show ever, and it centers on a band of unlikely people crewing a space ship, going from job to job, getting in interesting scrapes and becoming a tight knit family as they survive each new peril. Put those things together, and you've got Voidhawk: a swashbuckling fantasy of sword, pistol, spell and sail. This is fantasy in the Star Wars mode, fast, lots of action, not a lot of introspection. The characters don't get into long discussions about the morality of killing the bad guys; they, like Leia, grab a gun and start shooting. In a word, it's fun. The action sequences are quite well done, blending ship to ship combat with hand to hand and magic in a way I've never seen before. A quick example: Hordes of zombies are attacking the ship. The wizard is holding a protective circle around the ship. The hand to hand specialists will have to get the zombies off the landing struts before the ship can lift off. The pilot is in charge of a split second lift off. The Captain and a few of the crew are soaking the ground with oil so that, if they can get the timing right, they can drop the protective circle, have the zombies storm the ship, take off with minimal zombies clinging to the ship, knock the ones that are off, and then drop greek fire and light the ground under the zombies so they all go up in flame. In one scene we've got high magic, hand to hand, real world tech, flight fighting, and zombies. What more could you possibly want in a book? Plot, character development, and snappy dialogue. Picky, picky! There is plot galore in this book. Voidhawk reads like a first season TV show. We get to know the characters as they go on a series of adventures. There's not much of an overarching plot. However, each of the adventures is a nicely wrapped package of something interesting. Yes, some of them will feel, familiar, to the Firefly viewer, but just when it looks like the book is in danger of straying from homage into full out rip-off, it finds its own footing and differentiates nicely. Character development is probably the weakest aspect of this book. Most of the book is told through the eyes of Captain Dexter Silverhawk. By the end of the book we know him pretty well. His First Mate(s) and Arms Master are well fleshed out, too. The other sevenish characters are more like sketches than full characters. But a story can get on pretty well with a few well developed characters, a few less developed characters, and a crew of revolving redshirts. Snappy dialogue: it's not as good as Firefly, but nothing else is either. That doesn't mean the dialogue is bad, though there are moments when the desire to create a distinct style of speech for his characters mucks with the flow of the scene. His characters speak with a western-pirate hybrid, which is mostly fine, but sometimes it's jarring. If the rogue with a heart of gold and his cast of colorful misfits is your ideal of fun rea