We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact

We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact

by Mark Meadows

Paperback(Original)

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Product Details

ISBN-13: 9781599219431
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 12/07/2010
Edition description: Original
Pages: 240
Product dimensions: 7.40(w) x 9.00(h) x 0.70(d)

About the Author

Mark Stephen Meadows is an author, inventor, and entrepreneur with over fifteen years' experience in digital media. His previous books include I, Avatar: The Culture and Consequences of Having a Second Life and Pause & Effect: The Art of Interactive Narrative. The co-inventor of four patents relating to artificial intelligence and virtual worlds, he is also the founder of Echo & Shadow and HeadCase Humanufacturing (both companies that relate to artificial intelligence). Meadows is a respected international lecturer on these subjects, having lectured at numerous research centers around the world, and has also spent time at Xerox-PARC and Stanford Research Institute. He has won awards such as the Ars Electronica Golden Nica and the Cooper-Hewitt National Design Museum's highest honors.

What People are Saying About This

Ethan Gilsdorf

“If you grew up like I did on a steady diet of The Jetsons, The Six Million Dollar Man, Star Wars, and The Terminator, then you’ve been wondering when all your robot fantasies might become true. But unlike promises that every American will own a personal jet pack and hovercraft by now, the proliferation of cyborgs, androids, and avatars is real. With wit and insight, Mark Stephen Meadows separates science fiction from actual fact, navigating the ethically sketchy territory of domestic robots and autonomous military robots, artificial hands and artificial emotions. We, Robot raises the crucial questions that robot-makers largely ignore. In doing so, it shows us that in our quest to create more and more lifelike robots, we’ve become more robotic ourselves.” --(Ethan Gilsdorf, author of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms)

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