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This book is designed to be the start to finish reference for creating powerful and attractive menus and menu-based interfaces for the Internet and other interactive software applications. It begins with determining the structure for a site, and how to organize menu categories, and then moves on to the practical information required to complete the graphics for the menu, and finally onto the actual page. The sections are clearly divided for use as a reference for experienced designers. The book covers the use of major apps such as Dreamweaver, Fireworks, Flash, GoLive, and Photoshop.
|Product dimensions:||7.46(w) x 9.18(h) x 0.82(d)|
About the Author
Wendy Peck is a Web designer and computer graphics trainer with more than a dozen years of graphic design experience. She writes the popular WebReferenec.com column "Production Graphics" and is the author of Dreamweaver 4 Weekend Crash Course.
Table of Contents
Part I: Putting the Brains into Menu-Based Interfaces.
Chapter 1: What Is a Menu?
Chapter 2: Setting Site Direction and Assessing Available Tools.
Chapter 3: Why Are Your Visitors Here?
Chapter 4: Understanding Browsers, Intranets, and Wireless.
Chapter 5: Putting the "Map" into a Site Map.
Chapter 6: Choosing the Right Look.
Chapter 7: Creating a Rough Comp.
PART II: Slim, Sexy Menus: Making Words Count.
Chapter 8: Understanding Text Menu Methods.
Chapter 9: Cascading Style Sheets: The Production Tool that Delivers on Promises.
Chapter 10: Lightweight Champs: Text Menus That Fly onto the Page.
Chapter 11: Creating Tiny Text You Can Actually Read.
Chapter 12: Typography Counts for Menus.
Chapter 13: Text and Design.
Chapter 14: Text Menus for Wireless Devices.
PART III: More Than Just a Pretty Face: Graphic Menus with a Purpose.
Chapter 15: Why'd They Do That? Notes from Great Graphic Sites.
Chapter 16: Creating Graphic Elements to Guide Your Visitor.
Chapter 17: Preparing Graphics for Slicing and Rollovers.
Chapter 18: Optimizing and Slicing Graphics for Menus.
Chapter 19: Creating Tables that Stay Put in Any Browser.
Chapter 20: Stretch Your Work: Liquid Design for Any Monitor Resolution.
Chapter 21: Special Techniques for Flash.
PART IV: Lights, Camera, Action! Time to Create the Show.
Chapter 22: Mouse Moves: Creating Simple and Complex Rollovers and Image Maps.
Chapter 23: Building DHTML Drop-Down Menus with Text and Graphics.
Chapter 24: Creating Jump Menus and Customized Forms.
Chapter 25: Automation and Template Tricks.
Chapter 26: Pulling It Together, and Test, Test, and Test Again.
Chapter 27: Production Tricks and Fun Stuff.
Appendix: What's on the CD-ROM.
End-User License Agreement.