Well Played, 6-8: Building Mathematical Thinking Through Number and Algebraic Games and Puzzles, 6-8

Well Played, 6-8: Building Mathematical Thinking Through Number and Algebraic Games and Puzzles, 6-8

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Overview

Well Played, 6-8: Building Mathematical Thinking Through Number and Algebraic Games and Puzzles, 6-8 by Linda Dacey, Karen Gartland, Jayne Bamford Lynch


Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking.
 
This third book in the series helps you engage students in grades 6–8 in discussions of mathematical ideas and deepen their conceptual understanding.  It also helps you develop students’ fluency with number systems; ratio and proportional relationships; expressions and equations, statistics and probability; and patterns, graphs, and functions.
 
The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain:

  • explanations of the mathematical importance of each game or puzzle and how it supports student learning;
  • variations for each game or puzzle to address a range of learning levels and styles;
  • clear step-by-step directions; and
  • classroom vignettes that model how best to introduce the featured game or puzzle. 
 
The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps.
 
Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking. 
 

Product Details

ISBN-13: 9781625310330
Publisher: Stenhouse Publishers
Publication date: 04/07/2016
Edition description: New Edition
Pages: 234
Sales rank: 668,323
Product dimensions: 8.00(w) x 10.00(h) x 0.57(d)

About the Author


Linda Dacey, consultant and professor emeritus at Lesley University, has always believed that learning mathematics should be conceptually based and enjoyable. Her major interests are problem solving, number sense, and strategies for differentiation. Linda is the coauthor with Anne Collins of the Zeroing in on Number and Operations series, as well as other titles focused on teaching mathematics at the K–2 level.
 
Karen Gartland is a mathematics coordinator and classroom teacher at Groton-Dunstable Middle School. She enjoys working with students of all ages, with a focus on conceptual understanding of mathematics through critical thinking and application as well as best practices for integrating technology. Karen is also an adjunct faculty member at Lesley University.
 
Jayne Bamford Lynch is a district math instructional coach in Cambridge, Massachusetts, where she spends most of her days in elementary classrooms supporting coaches, teachers, and students. Jayne presents workshops for teachers, administrators, and parents on a multitude of topics and is also a National Faculty member of the School of Education at Lesley University.
 

Table of Contents

Acknowledgments vi

Chapter 1 Introduction 1

Why This Book? 2

Is It a Game or a Puzzle or an Activity? 3

How Is This Book Organized? 3

Chapter 2 Supporting Learning Through Games and Puzzles 5

Using Games and Puzzles in the Classroom 6

Building Student Responsibility for Learning 7

Assessing Learning and Setting Goals 13

Fostering Productive Discussions 18

Meeting Individual Differences 19

Organizing for Success 19

Working with Families 22

Conclusion 24

Chapter 3 The Number System 25

What's the Math? 25

Match It 26

Tic-Tic-Tac-Toe 29

Three-For 33

Communicate It! 37

A-Maz-ing! 40

Online Games and Apps 43

Chapter 4 Ratios and Proportional Relationships 45

What's the Math? 45

Four of a Kind 47

Best Unit Price 50

Keep Going? 54

The Question Is/The Answer Is 57

Money Matters 61

Online Games and Apps 65

Chapter 5 Expressions and Equations 67

What's the Math? 67

Find It Together 68

Equivaient Expressions 72

Solve it 75

Express 78

Linear Systems Bingo 82

Online Games and Apps 87

Chapter 6 Statistic and Probability 89

What's the Math? 89

Target Statistics 90

Dates Sense 94

Frequency Count 98

I'll Take My Chances 101

Is it a Match? 104

Online Gomes and Apps 107

Chapter 7 Pattern, Graphs, and Functions 109

What's the Math? 109

Patter nary 110

What's My Rule? 115

Graph Story 118

Function Connection 121

Find One 125

Online Games and Apps 128

Appendix A-1

Answer key A-93

References A-101

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