Wizards, Woods and Gods

Wizards, Woods and Gods

by F.T. McKinstry

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Overview

The Otherworld takes shape in this collection of twelve stories told on a rich, fairytale tapestry of swords, sorcery, romance, dreams, visions and verse. Ancient gardens, lost temples, cosmic alignments, immortal predators, assassins, shapeshifters, warriors and maidens will transport you to realms where the rules are different, nothing is as it seems and the heart keeps the balance of ages.

Earth Blood - The earth keeps secrets. A warrior discovers ancient power in his veins when he’s plunged into the political corruption of a war devised to hide the truth of his mother’s death.

The Om Tree - Trees know things. A tree planted by a god at the dawn of a forest and raised in close proximity to an energy well beneath a wizards’ citadel knows a great many things. In this story, a wizard-assassin loses what is most dear to him and thereby learns the true nature of his art.

Pattern Sense - It all started with a mouse. A knitter discovers the strengths and pitfalls of an ancient power through the love of a warrior.

The War God Sleeps - When a lush, fertile land is seized by drought, a lonely hermit's son ventures deep into the hills in search of water and there awakes a beautiful, yet terrible god whom the world has learned to live without.

The Fifth Verse - An ancient immortal entity defies the rules of her kind by falling in love with a mortal warrior, an indiscretion that leaves her grieving, pregnant and dependent on the help of a wizard whose army was responsible for the death of her beloved.

Deathseer - Under the influence of a mysterious observatory, the commander of a fearsome army is trapped in a conflict that eventually costs him his honor and the life of his brother, and drives him to accept an inborn magical ability that changes his destiny.

The Trouble with Tansy - An orphaned girl on the threshold of womanhood inherits a splendid, mysterious garden from three generations of wisewomen. When a roguish wizard attempts to impress her by disrupting the seasons, she must turn to the old powers for help.

Marked - The mother of a fey child learns the pitfalls of mingling with immortals when her boy is taken by a ferocious winged monster at the request of the god who fathered him.

Eating Crow - A masterful, wayward shapeshiftress angers a wizard who curses her by summoning a diabolical immortal hunter that puts her near death and forces her to seek the wizard's cat, a gentle, mystical creature that alone can heal her wounds.

The Bridge - A visionary who spent her life preparing for a planetary alignment that will materialize a beautiful nature spirit only she can perceive, descends into her blackest fears when she is abandoned to a war for which she is indirectly responsible.

The Origin - A woodsman discovers that he is a god who created everything around him to know the love of a woman whose mortality drives him to the brink of annihilation.

Water Dark - In the calm deep waters of the mind, the wolf waits. This novella is a tale of desire and deception told on a fairy-tale landscape of arcane texts, herbal lore, visions and disasters at the hands of the powerful.

Product Details

BN ID: 2940153941080
Publisher: F.T. McKinstry
Publication date: 01/27/2017
Sold by: Smashwords
Format: NOOK Book
File size: 504 KB
Age Range: 18 Years

About the Author

F.T. McKinstry is the author of the fantasy series The Fylking and The Chronicles of Ealiron, many short stories in various fantasy/sci fi magazines, and a story collection called Wizards, Woods and Gods. She is inspired by Northern European legend and mythology, fairy tales, music, nature, mythical creatures, medieval warfare and shamanism. When she’s not writing or reading, she’s hanging out with her cats and fishes, oil painting, tinkering in gardens or shoveling snow.

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Wizards, Woods and Gods 5 out of 5 based on 0 ratings. 2 reviews.
OrangeRhinoceros More than 1 year ago
Eight stories from the author of the Chronicles of Ealiron fantasy series explore a common theme of spiritual and psychological awakening. The backdrop of fantasy settings, magic and wizardry form metaphors for how people make deep connections and accept life-altering realizations, often through great pain and confusion. Main characters, initially unaware of their larger purpose in the world, hunt for this integration, but often they begin as if seeking rules or procedures, something like wizard software algorithms, to unlock mystical secrets. Then via calamity or strife they discover that love and psychic wholeness are the real goal they’ve unconsciously sought all along. Together these literate and well-paced stories, interleaving visceral sensations and abstract concepts, begin to build a world that will find further development and deeper expression in the author’s Chronicles of Ealiron novels. Wizards, Woods, and Gods stands alone as an cohesive accomplishment but also as a fascinating introduction into the types of characters and themes the author will explore in subsequent longer works. review by Michael D. Smith
Anonymous More than 1 year ago
If you enjoy a book for sake of an interesting story, this book is for you. If you enjoy a story for sake of how well it's written, this book is even more so for you. F.T. McKinstry writes in a way that involves all the senses. It's not something I read line by line, but sensation by sensation. Highly recommended.