Women and Gaming: The Sims and 21st Century Learning

Women and Gaming: The Sims and 21st Century Learning

ISBN-10:
0230623417
ISBN-13:
9780230623415
Pub. Date:
05/11/2010
Publisher:
Palgrave Macmillan US

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Overview

Women and Gaming: The Sims and 21st Century Learning

The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Product Details

ISBN-13: 9780230623415
Publisher: Palgrave Macmillan US
Publication date: 05/11/2010
Edition description: 2010
Pages: 208
Product dimensions: 6.20(w) x 9.30(h) x 0.90(d)

Table of Contents

Video Games and 21st Century Skills: Why the Sudden Worldwide Interest in Video Games and Learning? Games Go Beyond Gaming to Design and New Communities: Women Lead the Way The Nickel and Dimed Challenge: Designing New Forms of Socially Conscious Play A Young Girl Becomes a Designer and Goes Global, Succeeding at 21st Century Skills but Still Failing at School How Passion Grows: A Retired Shut In Goes from Making a Purple Potty to Gaining Millions of Fans Passionate Affinity Groups: A New Form of Community that Works to Make People Smarter A Young Girl and Her Vampire Stories: How a Teenager Competes with a Best Selling Author From the Sims to Second Life: A Young Woman Transforms Her Real Life and Gets a Graduate Education by Living in a Virtual World, Then She Goes to Graduate School What Does it All Mean: What Women and the Sims Have to Teach Us About what Education and Learning Will Look Like in the 21st Century

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