Writer/Designer / Edition 2

Writer/Designer / Edition 2

ISBN-10:
1319058566
ISBN-13:
9781319058562
Pub. Date:
01/05/2018
Publisher:
Bedford/St. Martin's
ISBN-10:
1319058566
ISBN-13:
9781319058562
Pub. Date:
01/05/2018
Publisher:
Bedford/St. Martin's
Writer/Designer / Edition 2

Writer/Designer / Edition 2

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Overview

Breaking down the overall process of composing multimodally, Writer/Designer gives you the essential tools to make meaningful choices across modes and genres as you begin honing your own writing.


Product Details

ISBN-13: 9781319058562
Publisher: Bedford/St. Martin's
Publication date: 01/05/2018
Edition description: Second Edition
Pages: 240
Sales rank: 897,159
Product dimensions: 6.30(w) x 9.10(h) x 0.40(d)

Table of Contents

Preface for Instructors v

Introduction for Students xxiii

Part 1 The Multimodal Process 1

1 What Are Multimodal Projects? 3

What Is Multimodal Composing? 4

Why Should Multimodal Composing Matter to You? 5

Writing/Designing as a Process 8

The Typical Writing Process 8

The Multimodal Composing Process 8

Touchipoints 10

Touchpoint: Understanding Multimodal Processes 11

How Does Multimodality Work? 12

Linguistic Mode 13

Visual Mode 14

Aural Mode 16

Spatial Mode 18

Gestural Mode 19

Touchpoint: Examining a Simple Multimodal Text 21

Understanding Modes, Media, and Affordances 22

Case Study Mapping Federal Spending 24

Multimodal Affordances 27

Touchpoint: Mode, Media, and Affordance in Everyday Texts WRITE/DESIGN! ASSIGNMENT: Mapping Your Multimodal Process 29

Write/Design! Option: Multimodal Literacy Narratives 33

2 How Does Rhetoric Work in Multimodal Projects? 34

Rhetoric and Multimodality 35

Analyzing a Rhetorical Situation 36

Audience 37

Touchpoint: Analyzing Audience 38

Purpose 39

Touchpoint: Analyzing Purpose 40

Context 41

Touchpoint: Analyzing Context 43

Analyzing Design Choices 44

Emphasis 44

Contrast 45

Color 46

Organization 47

Alignment 48

Proximity 48

Touchpoint: Analyzing A Website's Rhetorical Design Choices Writing and Designing Rhetorically 51

Case Study Analyzing The Wsu Website 51

Write/Design! Assignment: Designing A Rhetorical Analysis 57

Write/Design! Option: Writing a Rhetorical Analysis 58

3 Why Is Genre Important in Multimodal Projects? 60

Genre and Multimodality 60

Author 62

Genre 63

Understanding Genre Conventions 64

Multimodal Genres: Defining the What and the How 67

Static and Dynamic Genres 67

Non/Linearity, Representation, and Association in Genres 69

Touchpoint: Finding Your Genre 71

Genre Analysis: Analyzing the What and the How 73

Analyzing Genre Conventions 74

Questions for Genre Analysis 76

Touchpoint: Analyzing Musical Genres 76

Case Study Analyzing Multimodal Genres In Game Studies 77

What if the Genre Is Unclear? 83

Write/Design! Assignment: Analyzing Genre Conventions For Your Project 83

Write/Design! Option: Infographics As Visual-Argument Genres 84

4 How Do You Start a Multimodal Project? 86

What Are You Supposed to Produce? 86

Brainstorming Your Project Ideas 87

Touchpoint: Multimodal Brainstorming 88

Pitching Your Project 89

Designing Your Pitch 90

Touchpoint: Putting A Project Pitch Into Action 91

Drafting To Stakeholder Expectations 92

Touchpoint: Choosing A Draft Genre 94

Using the Feedback Loop 94

Touchpoint: Tracking Your Feedback 95

Case Study Designing for Your Primary Audience 96

Case Study Pitching an APP for the National Gallery 96

Write/Design! Assignment: proposing to get it all done 107

Write/Design! Option: Project Timeline 108

5 How Do You Design and Revise with Multiple Audiences? 111

Designing with Your Collaborators 111

Strategies for Successful Collaboration 112

Collaborative Workflow Options 114

Touchpoint: Planning With a Team 117

Working Alone 118

Touchpoint: Working Alone Isn't Really Working Alone 118

Finalizing Drafts for Your Primary Audience 119

A Checklist for Final Drafts 120

Delivering Drafts for Peer Review 121

Touchpoint: Preparing Audiences for Feedback with a Delivery Plan 123

Peer Reviewing Multimodal Projects 124

Read the Text 124

Evaluate the Text 125

Provide Constructive Feedback 126

Touchpoint: Giving Feedback on a Rough Draft 127

Case Study Revising an Advertisement Design with Stakeholder Feedback 128

Revising Your Multimodal Project 134

Creating a Revision Plan 134

Finalizing Your Project 135

Touchpoint: Revising Your Project 136

Creating Documentation for Your Stakeholders 136

Collaborative Wiki 137

In-Line Comments 138

Touchpoint: Creating a Style Guide 138

Reporting and Reflecting on Your Project 140

Write/Design! Assignment: Reporting on Your Project 143

Write/Design! Option: Reflecting on Your Project 144

Part 2 The Write/Design Toolkit

6 Working with Multimodal Assets and Sources 147

Collecting Assets 148

Touchpoint: Building an Asset List 150

Working with Multimodal Sources 150

Find Credible Sources 150

Evaluate Sources 151

Touchpoint: Annotating Credible Sources in an Asset List 153

Copyright Issues and Ethics 154

Copyright 154

Fair Use 155

Permissions 157

Creative Commons 158

Touchpoint: Tracking Copyright and CC-Licensed Work 160

Citing Assets and Sources 160

Provide Enough Information for Readers 162

Use a Credible Citation Style for Your Genre 164

Touchpoint: Finding and Citing Sources 166

Organizing and Sharing Assets 166

Categorize Your Files Appropriately 167

Use Good Naming Conventions 169

Use Version Control 170

Touchpoint: Getting Your Assets in Order 171

7 Working with Technologies 172

Choosing How to Work with Technologies 172

Touchpoint: Learning How to Learn 173

Deciding Between Analog and Digital 174

What Does Your Audience Need? 174

Touchpoint: Choosing an Analog or Digital Project 176

Assessing Technological Affordances 177

Touchpoint: Conducting a Technology Review 180

Drafting Your Project: Static, Dynamic, and Timeline-Based Texts 181

Prototyping for Static Texts 182

Outlines 183

Sketches 184

Models 185

Touchpoint: Sketching a Draft 187

Designing Drafts of Dynamic Texts 187

Wireframes 187

Mock-Ups 189

Touchpoint: Drafting Your Wireframe and Mock-Up 191

Composing Timeline-Based Drafts 191

Storyboards 191

Scripts 194

Rough Cuts 195

Touchpoint: Drafting Your Storyboard 197

Getting Feedback on Your Rough Drafts 197

Preserving Your Assets with Metadata 198

Preparing for the Multimodal Afterlife 201

Where Are Your Project Files Located? 202

How Long Are You Responsible for the Project? 203

Touchpoint: Creating a Sustainability Plan 204

Index 205

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