Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine

by Melissa Ford

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Product Details

ISBN-13: 9780789756640
Publisher: Que
Publication date: 05/19/2016
Pages: 432
Sales rank: 658,462
Product dimensions: 7.00(w) x 9.10(h) x 1.00(d)

About the Author

Melissa Ford is the author of numerous works of fiction and nonfiction. She has been a huge interactive fiction fan since 1982, when her dad gave her a copy of Zork to help her become a better speller. She is the blogging and social media editor at BlogHer, a contributor at GeekDad, and the Twine mentor at her local computer club. She is also the author of the award-winning blog Stirrup Queens. She earned her MFA from University of Massachusetts–Amherst.

Table of Contents

Foreword (by the creator of Twine, Chris Klimas)
Introduction to Interactive Fiction
1. The Nuts and Bolts: Getting Started with Twine
2. Using Choice to Create Agency
3. Creating a Vivid Setting
4. Designing Puzzles
5. Building Objects with Variables
6. Stasis, Catalyst, and Climax: Understanding Story Arc
7. Exploring Interactive Fiction Genres
8. Constructing Believable Characters
9. Maintaining an Inventory
10. Setting up Obstacles to Slow Game Play
11. Foreshadowing Important Clues
12. Making a Role Playing Game
13. Randomizing Results: Another Virtual Dice Roll
14. Changing the Appearance of the Text
15. Changing the Appearance of the Game
16. Adding Images and Sound
17. Setting up the Pre-Story, Central Story, and Post-Story
18. Developing a Strong Player Character
19. Pacing and Action: Jumping Across Plot Points
20. Keeping Players Engaged
21. Showing and Not Telling
22. Changing the Appearance of the Game, Part Two
23. Three. Finishing Up and Hitting Publish

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