ZBrush Digital Sculpting Human Anatomyby Scott Spencer
To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on
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Create memorable human figures for movies and games
To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.
Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.
- Understand the basic tenets of form, proportion, gesture, and rhythm
Master basic anatomical terms for skeletal regions and muscle groups
Break down the regions of the body into simple geometric shapes
Begin roughing in your figure with Claytubes and other tools
Create the impression of flesh over underlying muscle and bone
Learn ZBrush remeshing and color-mapping techniques
Flesh out your figure with fine detail and costuming
Repurpose your figure for film, video games, Web, or digital output
Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop
VALUABLE COMPANION DVD
Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice.
Use ZBrush tools to perfect the fine detail of muscle construction
Sculpt different kinds of fabric to clad a heroic character
Lay the groundwork for believable facial expression with a solid foundation
- Wiley, John & Sons, Incorporated
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- Barnes & Noble
- NOOK Book
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- 52 MB
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Meet the Author
Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.
- Rhinebeck, New York
- Date of Birth:
- September 1, 1945
- Place of Birth:
- Washington, D.C.
- B. A., University of Wisconsin, 1969
Most Helpful Customer Reviews
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I ranked it a little low for general readers, because this isn't a "general" book. It involves the use of a $700+ program so chances are you wouldn't even happen upon this book under any other circumstances. Even if you didn't do digital sculpting, maybe just sculpting, you could get something out of this book. He works from the bone out, going over all the bone structures and muscle groups and their names and how they influence the body and all it's features as you sculpt them. Of course, zbrush artists would get the most out of this book. Highly recommended if you are at all serious about becoming a 3d artist.
When I see a book written by Scott Spencer I know its worth buying and this book is no different. Scott does a fantastic job of explaining anatomy and how characters are created using Zbrush. I cant recommend this book enough! Everything you need to know about character creation is in tis book and has become my zbrush bible!